Apr 4, 2017, 2:16 PM

@lordbelh said in Magicians Game:

A good way to add the thematic risk of magic is to allow 'pushing past your boundaries', ie, trying to cast magic that you're only so-so familiar with. But at higher difficulties (or perhaps adding power to your spell), and where if you fail you've accepted the consequence by trying. This gets around the really terrible mechanic of random dice destroying your character when she's trying to light a candle, while still allowing a sense of danger and risk if you really want to go the extra mile.

I will likely do something along these lines (great way of looking at it), using FS3's 'embarrassing failure' result level as sort of a botched roll.