What RPG SYSTEM do you want to play on a Mu*?
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World of Synnibar because Theno said no F mentions.
Fiasco would be perfect for IC WoD politics scenarios for buildup and meltdown.
A blend of two or three Savage Worlds settings would enable a game with steampunk air battles and gothic horror flavoring.
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@Woragarten said in What RPG SYSTEM do you want to play on a Mu*?:
World of Synnibar because Theno said no F mentions.
Well people already like RIFTS....
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Hahaha.
More productively now, I recc Open Legend, because it is new. It is also free.
I heard good things about the diceless Arcana system for Engel, but that is not pubished in English. Arcana uses tarot like cards which are drawn from a stack and interpreted. Top or down defines whether it is the basic meaning or the inverted meaning.
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Well people already like RIFTS....
Do you mean the system or the setting? I will admit to liking the setting and I know that others do but I have talked to a lot of gamers, both on line and off, about it and even those like me who run table tops in it don't say they like the system.
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I actually like the system for 5e ShadowRun, I'd like to see the system hacked to be a different theme. I'd love to see another sci fi game, or a western game, which is based on the system. It'd be easy to hack and make functional really for just about any theme.
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I haven't played these fancy FATE and Numanuma or whatnot games, so I can't comment on that. But @Woragarten is right, Fiasco basically models the IC and OOC workings of a MU*.
I love West End Games' d6 System they used for Star Wars, and I think as a core system you can hammer that thing onto anything and it fits. No mess, no fuss, you're adding dice to a pool, you can stay skilled or do multiple-actions for badassitude at high capabilities... and best of all, it's pretty damned simple to code.
I think the question begs the question, "and what kind of MU* would you want to play it on?" See here...
For a tight-knit MU* with a dozen players, half of which are online and available at any given time, I'd want a super-light system that encourages wide leeway in judgement. WEG d6 or Apocalypse World even.
For a MU* with a hundred players and expects to keep some internal consistency, I'd want something that codes clean and clear and has very little leeway in the system. Hero/Champions is great for this, you arbitrate relatively little of the system. (Granted, a lot of this comes down to having and enforcing OOC standards, which involves confrontation, which gamers aren't wonderful at.)
Then other systems work better if you want to code EVERYthing... and other systems work better if you want to basically be a platform for people to run their own stories that don't necessarily need to intersect...
One I'd like to see done on a MU* is Twilight: 2000, any version (even Twilight: 2013, whose excellent mechanics for psychological damage and teams were overshadowed by crotchety fans and abysmally unplayable book organization). I've only seen the CG done once: When I coded it as a teenager--and then suffered hard drive failure.
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I can see an Old West Horror game which uses SR5 mechanics where there are a million ways to go belly up.
West End Games D6 system is bull. The numbers are far too random and the "wild dice" mechanic gives a 17.5% glitch/fumble chance. It is horribly flawed. Use Noir or the original Space1889 mechanics instead.
Apocalypse World and its child Dungeon World are good and simple once play starts, but coding the diceroller to display carded actions is not as easy as 101 +dice, because those have to be done for everything.
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@Woragarten said in What RPG SYSTEM do you want to play on a Mu*?:
West End Games D6 system is bull. The numbers are far too random and the "wild dice" mechanic gives a 17.5% glitch/fumble chance. It is horribly flawed.
I would not call it horribly flawed but definitely something to consider when looking at mechanics. How high of a fumble rate do you want to see?
To me this answer depends on the tone of the game you are trying to make. In a gritty Cyberpunk setting a 16.6 repeating % (the actual percentage of getting a 1 on the wild die.) Would be horrible, but in a Starwars game which is a sci pulp setting by design I don't see it as out of whack because the volume of most things in pulp-y settings is turned up. -
@ThatGuyThere It's also incredibly easy to just, you know, not code that wild die thing in.
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D6 doesn't have a 17% fumble rate. If you roll a 1 on the wild die, the GM has 3 choices, 1: take away the 1 and he highest other die, too. 2: Add them up as normal. 3: add a complication to the skill.
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@Seraphim73 said in What RPG SYSTEM do you want to play on a Mu*?:
I'm a huge fan of the Shadowrun 3rd Edition system for most anything modern and future, but I don't know how well it would work on a MU*. For a MU*, I'm a big fan of Ares.
Denver exists, but is wonky. Karma Pool makes things complicated.
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There are two systems I would really like to play, though I have no idea if they'd be perfectly workable online.
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Fiasco: Not really... a tabletop game, Fiasco is more a 'dice help to writing scripts'. You can find an example of play by typing 'Tabletop Fiasco' in Youtube and watching Wil Wheaton and some others play a game of it. Basically a few strangers hook up, roll some d6's build a story and then RP it out, great for like an afternoon, though with how text-medium works over actual voice speaking, you could turn what would be 4-5hrs playthrough into 2-3 or more various days. It isn't really a game system so much as a system to help you do more creative thinking and makes roleplaying more available, at least these are my opinions on the game.
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Cyberpunk 203X: I think the one I have is Cyberpunk2033, but basically any of the 203X cyberpunk games would be awesome. The only cyberpunk games I've been able to find online are custombuilt MOOs (Sindome, Cybersphere) or Shadowrun 3E games. I'd really love to find a game done with the 203X system as I love the Friday Night Firefight combat system and the overall lore of the game.
Welp those are my two games I'd love to see a MU* of, not entirely sure if they'd work in an online setting but perhaps with the right types of players they could!
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@Jennkryst I tried Denver... a long time ago. I did not have a good experience. I basically came to the conclusion that a theme where you are all criminals who are generally closer to competition than allies... doesn't work so well in an open-world setting like a MUSH. In TT, you're all part of a single team, so you have a reason to work together. On a MUSH... not so much. It also takes a TON of Staff oversight to keep people "interested" by providing them with 'Runs.
I was more thinking the SR3 system being used for something modern/future (I've used it for Aliens, WWZ, and a few other things).
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I'd love to have a Dystopia Rising MU if I didn't think it would get cease-and-desisted
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@Seraphim73 said in What RPG SYSTEM do you want to play on a Mu*?:
@Jennkryst I tried Denver... a long time ago. I did not have a good experience.
Vulcan poofed, so it has gotten better. Aside from that, you just rinse and repeat. Runner Teams are wolf packs/vampire coteries/mage cabals, do player plots for eachother, get staff to hand out loot.
Aside from that, I get it. I still want to play a corper who moonlights in the shadows, but game policies say you cannot join NPC orgs (because once upon a time, people decided to just throw HRTs at other players who annoyed them, I think? Ruining everyone else's fun). With luck, the SR5 place in the works will let me do my chicanery.
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@Lithium said in What RPG SYSTEM do you want to play on a Mu*?:
I actually like the system for 5e ShadowRun, I'd like to see the system hacked to be a different theme. I'd love to see another sci fi game, or a western game, which is based on the system. It'd be easy to hack and make functional really for just about any theme.
I'm having as hard a time understanding this new system as I was understanding nWoD Mage (but not CoD Mage, for some reason).
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@Thenomain Not sure why, add dice pool together, roll dice, compare to TN, get results. Not that difficult really But people's brains work differently so I can see why it might not click for some.
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Mostly the chargen. I feel like I need a degree in Advanced Spreadsheets, or be a rehabilitated Eve Online player.
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@Thenomain That's how I feel about HERO, pretty much.
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- Eclipse Phase
- Cthulhu Tech
- Cortex (Firefly/MARVEL via Margaret Weis)
- Green Ronin's Song of Fire and Ice: because if one must Lord&Lady, then a proper system for social dueling with winners and loses will help.