What RPG SYSTEM do you want to play on a Mu*?
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So we've had "what DO you play" and "what do you WANT to play", and so I'm asking "what SYSTEM do you want to play?"
No poll, but a few rules:
- It has to be a published RPG system, even if that means "this one web site system I saw once".
- You have to think you'll have fun with it online, whether it's a Mush or Mud, Mux or Evennia, you have to want to go town on it.
- No judgement. "Chronicles of Darkness" is as welcome as "Risus".
3a) Exception to Rule 3: NO F.A.T.A.L. C'mon, I'm trying to be serious here.
Lurkers and one-word posts welcome, though if you think the system might be oblique please provide a link.
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clarification: You could say "Pathfinder" even if what you mean is "Pathfinder in modern day". Setting is often tied to system, but I want to know what system mechanics you want to play online.
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I've recently fallen for Savage Worlds and would love to see something using that. I may eventually bring that to fruition either with an OC superhero game or a gothic horror fantasy game based on Bloodborne/Rippers(or more fantasy like and based off of Dark Souls).
I also always thought Eden Studio had a great system with the Unisystem (regular and cinematic). I've run a few Buffy games and build one based on Armageddon (though I never got enough staff to open it). I'd love to see some Unisystem games around.
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Make an original system that meshes with your game world instead of wrapping tentative threads of suspended disbelief around your theme to make it work with someone else's cast-off system. Then publish it so it meets this thread's criteria & someone else can leech off of it instead of following my advice.
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Cybergeneration!
That's just me being sassy. I feel like no one but me has ever heard of it.
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I keep vaguely wanting to run a small group online TT with the "Leverage" RPG system (really, it's a thing): http://www.drivethrurpg.com/product/85727/Leverage-Roleplaying-Game
Dunno if it'd work for bigger groups, but a buddy of mine ran it for a few of us and (before that game dispersed, as games do) it was a lot of fun.
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@Cupcake said in What RPG SYSTEM do you want to play on a Mu*?:
Cybergeneration!
That's just me being sassy. I feel like no one but me has ever heard of it.
I still have my signed copy somewhere.
In Cyberpunk 203x, there is a paragraph that roughly says, "This small carbon plague broke out briefly in a very small part of California and nobody really cared about it." Alas.
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I would love me some Eclipse Phase and/or FFG Star Wars, but because I am the worst of nerds, I would want something like HSpace for ship-stuff. Not COMBAT, because we'll use the book things for that. But the actual minigame of flying around and killing time. Maybe have secret eastereggs for the people who use it. I dunno.
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I've always been a fan of the HERO system, just for its flexibility, however being so math heavy I don't know if it would translate well over to an online game. Same with GURPS (Hero Lite).
Savage Worlds is something I have some recent experience in, but not sure how the combat rounds would go with the deck of card aspect and Jokers. I am sure something could be coded for it.
Baring that, my main experience is with the Storyteller system which has been used to death.
I'm always willing to give something else a shot!
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@Thenomain I'm not familiar with enough systems to pick what I do want, so I don't know if my answer falls within your rules Theno.
What I'd like to see:
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Simplicity. I simply don't like mechanics-heavy games, and there are probably others like me.
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Availability. One of my issues with SAGA was it was spread over 12 books, all out of print.
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Keeping (1) in mind, making non-combat characters viable for everyday RP (no niche/redundant skills, etc).
Just as a general outline, of course. I'm not sure if that helps.
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Everyone has a different idea what "simple" means. Is WoD/CofD simple? Think of games you've played online and tabletop, and that you think it would be hella-fun online.
Yes, I said "hella".
Rule #2 is, to me, the key: You think it would work for you and others on a Mu* setup.
We have gone over and over many times how WoD doesn't work perfectly online, and then I said something in another thread like, "I'd rather broken games people'd love to play than perfect games that people wouldn't."
I want to know what people would play online, knowing that the act of playing them online would change the game, or even break the game. That's why I'm stressing the system of the game. I know if people love a theme or setting enough they will put up with a lot, but we have two threads about those already. "What system would you love to play on a Mush" is my question to that trifecta.
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Are you talking system here, or setting, @Thenomain?
Because sometimes the two are pretty heavily tied together, and sometimes they aren't.
I feel like playing with Exalted or Scion, for instance, you're inheriting setting as well as system. Whereas "d20" or "GURPS" is a more generic structure you can build settings on.
I am rarely super-excited about the dice mechanics of a game, though I admit I love my time/advancement system I used elsewhere. There are systems I think 'oh, well, I already have that in my brain so I can use it easily', but I'm not going to go, "Oh, this game with this random setting is using GURPS, so I'm super stoked!"
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@Thenomain said in What RPG SYSTEM do you want to play on a Mu*?:
Everyone has a different idea what "simple" means. Is WoD/CofD simple? Think of games you've played online and tabletop, and that you think it would be hella-fun online.
How about "fast" then?
Let me give a simple example - my character wants to talk your character into something. This is something that happens constantly in every scene - but if to do that the system requires both people rolling, then cross-referencing the results of those rolls against a table to see what happened, and then even worse if the wording of the outcome is subjective so now GMs/staff have to be consulted then it's a failure. That's how I define 'simple'; not because it's not good but because if it's too much work and it can't fit organically within the ebb and flow of regular everyday RP then people won't bother with it. It won't get used.
In other words - a system doesn't need to be super robust. It shouldn't need to explicitly cover every subcase of every single situation imaginable. What it should do though is give as fair, inambiguous and conclusive an outcome to general challenges requested by players in as few commands as possible.
In most RPGs these things are usually covered very well for combat because that's many systems' core, and a GM is assumed to be present to guide social situations. That's where mechanics translated into MU* fail - usually.
Does this help? I'm not asking rhetorically, I don't know if it's what you want out of this thread.
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@Sparks said in What RPG SYSTEM do you want to play on a Mu*?:
I am rarely super-excited about the dice mechanics of a game, though I admit I love my time/advancement system I used elsewhere. There are systems I think 'oh, well, I already have that in my brain so I can use it easily', but I'm not going to go, "Oh, this game with this random setting is using GURPS, so I'm super stoked!"
I'm the same. There are systems that are a turn-off for me (D20 or Dahan's system for instance) but rarely are they a total deal-breaker, and never are they a big reason for excitement.
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@Sparks said in What RPG SYSTEM do you want to play on a Mu*?:
Are you talking system here, or setting, @Thenomain?
@Thenomain said in What RPG SYSTEM do you want to play on a Mu*?:
clarification: You could say "Pathfinder" even if what you mean is "Pathfinder in modern day". Setting is often tied to system, but I want to know what system mechanics you want to play online.
I hope that answers the question. In cases where system and setting cannot be untangled, assume that saying, say, "Exalted" assumes the link, but do it because you would enjoy playing the Exalted System online.
It's okay to not be excited to play a system. For setting, we have another thread; system is the only question that hasn't been asked.
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legit edit:
@Arkandel said in What RPG SYSTEM do you want to play on a Mu*?:
Does this help? I'm not asking rhetorically, I don't know if it's what you want out of this thread.
My purpose is mainly that we as a board in general have taken to complaining that "X" mechanics are broken in, well, mainly WoD games. But broken mechanics is going to happen on every RPG-based game.
The kind of game you think people would enjoy online is helpful, but I can get the same flavor of information by asking, "What systems do you not care would be broken if you played them online?"
I enjoy nWoD and CoD online far more than I enjoyed oWoD (aka cWoD) online. I probably would never play a Classic or v20 WoD Mu* again, even though I think Classic WoD has the more engaging setting. The tabletop-minded vagueness of Classic WoD rules simply ruins it for me.
I think Apocalypse World would be a fantastic online RPG system, and would love introducing more people to it. I even think Fate Core would answer that endless "what do you do day to day" question that a lot of people ask, if only I could get people to accept the core Aspects premise of Fate Core.
These are mechanics/system concerns, not setting concerns. That's what I want.
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While it's not a game system per se, more a homebrew splat for WoD, I'd love to play Genius: The Transgression (probably on a single-sphere game). It can be found here, with a TV Tropes page as well!
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I'd lose my mind for GURPS, but SJG isn't game for that.
Savage Worlds is a very close second, it's so easy to run, I think it would translate very well to a mush environment. +bennies ftw!
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My own.
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Eclipse Phase is fairly simplistic, using something very similar to Call of Cthulhu... roll d100, if you roll under your skill, SUCCESS! There are bonuses and penalties that raise or lower your skill up to 30 (I think is the cap but I could be wrong) in either direction.
Weapons are uniform... ish. A laser pistol is a laser pistol, a shotgun is a shotgun... and while they may have modifications, but those modifications are universal. So while one corp might sell a pistol with a smartlink, it is no better or worse (mechanically) than you buying a pistol from somewhere else and adding a smartlink yourself.
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@faraday said in What RPG SYSTEM do you want to play on a Mu*?:
@Sparks said in What RPG SYSTEM do you want to play on a Mu*?:
I am rarely super-excited about the dice mechanics of a game, though I admit I love my time/advancement system I used elsewhere. There are systems I think 'oh, well, I already have that in my brain so I can use it easily', but I'm not going to go, "Oh, this game with this random setting is using GURPS, so I'm super stoked!"
I'm the same. There are systems that are a turn-off for me (D20 or Dahan's system for instance) but rarely are they a total deal-breaker, and never are they a big reason for excitement.
My pref is FS3 or WEG d6 for simplicity. Dahans initial was d6 conversion before the percentile one. Found this funny cause his d6 and FS3 are my preferences.
Otherwise the sentiment echoed most is what I think ... Rpg Systems are meant for tt and small number of players that are focus of play and break with more players.
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@Lotherio said in What RPG SYSTEM do you want to play on a Mu*?:
WEG d6 for simplicity.
Oh yeah, d6 is also great! My big issue with it, is how games tend to push up the difficulties for simple things. I once went through cg on a game(grymsyn something, or erebus.. I forget what it was called, it was based on the shatterzone box set) that listed the TN for climbing a ladder in the teens. When I asked about it, the headwiz said that with characters always being so powerful, he had to ramp up the difficulties so things would be harder. He didn't appreciate my arguement that that meant that Worker's Comp would be bankrupt within months with all of those electricians falling off their ladders while trying to put in lightbulbs.