So I've read the thread, and I feel like I should add my two cents.
@ThatGuyThere
Re: Why separate cities
No one will know until it's tried. But honestly, everything else is either:
- Run a single-sphere game. The last three of these tanked because ZOMG WHERE IS ALL THE THINGS?!
- Run a multi-sphere game with no focus. CONGRATS YOU HAVE CITY OF HOPE.
- Try to run a multi-sphere game that has coherent theme, focus, and plots specifically for each of the supernaturals. This will end up turning to CoH because you can't maintain focus when Busty McVamplass is bumping uglies with a Hugelarge McWolfman and Hugelarge is buddies OOC with Marty McMageguy.
Re: Why include stuff if you don't want crossover
Each game has a theme. There is no game existing out there for OWOD right now that isn't a sandbox or something dead in the water, that maintains theme cohesion. @Seamus would like to try to do that, while also allowing some cross-over in ways that make the game more fun. I'm all for fun, and trying something new.
@Seamus stated one of his goals was to create something with focus, an the OWoD crowd, as much as some of them scream about wanting something a lot, don't seem to ACTUALLY want that.
Re: Characters in all venues
I don't think the assumption is that everyone will, but I, personally, think there's enough draw for it. CoH has tons of people who play in, what, twelve venues? Two or three (starting out) is something easy peasy, and taking the ones that people are most passionate about... and if it tanks, then integration can happen.
There was also some discussion last night of Extras/Rentables, in the vein of F&L's Guest Stars, which were mentioned as CG-to-mid-level 'temporary' PCs that people can grab in another sphere, and potentially upgrade into regular PCs should something tickle your fancy.
It's something different, at least, rather than just a copy-paste ALL THE THINGS by Night game.
@Jennkryst
Re: City Divisions
During discussion last night, it was discussed that 'each city was an island to itself,' with other supernaturals existing on the peripheral, and not the focus. Sure, the Gangrel may run into the werewolves... but it's not going to be 'SUDDENLY THE ENTIRE WEREWOLF VENUE SHOWS UP AT ELYSIUM' and such.
Re: Vampires hanging around the sept
Oh yes, because WoD MU*ers are notoriously hardassed for adhering to theme 100% of the time.
Re: Big Plots
The implied goal here is that there'd be REASONS for cooperation. I know exactly how I'd utilize things and create feeder ideas/seeds to help with the cross-venue interaction, for example. And this also implies cooperation on an OOC level between the sphere wizzen in order to make it work. Which I guess, is tantamount to blasphemy on WoD games, right?
Re: NPCs vs. PCs
Not necessarily. The NPCs are there as extras, set dressing, etc. They're there to be there IF NEEDED, for plots and such. It's not meant to be a focus, it's stuff going on in the background. And territory issues would come up assuming the ST of that venue, and the players of that venue, want it to be a thing to play out.
Honestly, it sounds like no one actually wants something different. Everyone wants a Generic City by Night game again. For like the umpteenth time.