May 3, 2017, 11:42 PM

The idea of having separate cities isn't a terrible one, and doesn't necessarily have to block player agency. Many metropolitan areas have several cities linked that each have their own 'feel' to them. For example, the San Francisco Bay Area (I know this isn't the 'official' WoD set-up, but it's how I viewed it in my TT campaigns)....

San Francisco: Major city in the area, center of financial and political power. Major Camarilla presence, light presence of Glass Walkers and Bone Gnawers, scattered Mages and possibly Changelings

Oakland: Industrial, rough and tumble. Sabbat stronghold, scattered woods & hills for Garou and/or changelings

Hayward/East Bay: Light residential (comparatively), lots of hills and forests and parks, Garou territory

San Jose/South Bay: Center of technological and biotech innovation: Technocracy turf with Tradition Mage cells

Berkeley: Changelings

West Bay/Pennensula: Scattered small cities along with lots of coastal wilderness. More Garou and other shifters.

You have a couple cities/'neighborhoods', all linked. Each one has a specific concentration of sphere, with the possibility of a few scattered members of other spheres.Each one has it's own feel, style, theme, but there's also a certain potential for limited interaction between spheres.

Just my 2 cents here.