May 15, 2017, 11:55 PM

@kitteh said in FS3:

I really didn't mean to reopen any of this and I'm not sure why this whole post is @me.

Oh I didn't mean for the whole post to be at you. Just the quirks of the bbs reply thing. I just wanted to make sure it was clear that no criticism was aimed at you.

@The-Sands said in FS3:

@faraday Actually, 2d6 isn't really a bell curve. It's a pyramid shape. ... The thing with the 'many dice' systems is that they aren't real bell curves and they have some terribly awkward spots.

Technically you're not wrong about 7 being most probable, but just about every textbook depiction of 2d6 probability shows it as a bell curve so I'm not sure the distinction is meaningful.

I know this is a crappy chart but I just wanted a quick illustration. It shows the chance of hitting (an opposed roll with ties going to the attacker) at varying skill levels in FS3 3rd ed. A 1 (dark blue bottom line) has virtually no chance against a 12, and a pretty decent chance against a fellow 1. I'm not saying this is a bell curve (obviously). I'm just saying I think it's a pretty straightforward progression with no weird peaks or valleys or jumps where 1 extra skill level gets you some tremendous advantage. But maybe I'm missing your point?

FS3 Chart