May 9, 2017, 7:15 AM

@surreality said in Emotional separation from fictional content:

The game I'm planning has a setting that involves chattel slavery, forced prostitution, murder, rampant sexism, racism, and homophobia, death cults, spirit possession, death from horrifying diseases, children being sold to brothels as early as the age of 8 in its era (though this WILL NOT BE happening on grid it does happen in the larger world and is known to be a thing).

Yeah. So. I pretty much stopped right here on this one and considered this for a minute.

No matter what, if it happens in the world, it can happen on the grid. Like, point blank. If you make this an okay thing in the world, players can expect that it will be an okay thing in the game. You might have an area where this is verboten, but players will find ways to leave that area, and when these things come up...

...you've already said that it happens in the world.

So I think that this line of thought might have a tiny flaw. You can't really say 'these things happen in the world but they never happen on grid'. That doesn't really seem like a realistic benchmark to set.