May 23, 2017, 5:58 PM

@HelloProject said in A Constructive Thread About People We Might Not Like:

One of my big peeves about games is how staff need players to explicitly break some super well-defined rule in order for something to count as harassment or a big problem. Putting people's emotional well-being behind bureaocratic red tape is something I see as a problem

That's coming from a good place. As staff I don't want to go after a player simply because I don't like him, or because someone I do like doesn't get along with them, right? So I want to make sure I'm doing the same thing... and MU* being what they are, evidence is in damn short supply.

It's very often all circumstantial - sure, there's no way Bob and Jane had time to actually roleplay voting you down since Jane only created yesterday and just happened to give Bob exactly the extra Bob he needed. Sure, the whole plan was hashed out on a faction channel OOC and there's a log but there's no way to prove they didn't actually play it out as well. Your potential allies are suddenly getting offers to play and change their mind after you're in a scene with them which is obviously due to OOC +where stalking can do you have a way to prove that?

I've seen all of those things happen, and reported them at the time. Do I blame staff for not doing anything? Yeeeah but kind of see why they didn't also. To me it was transparent but to them less so.

Then again there are times when it just becomes gross. The female staffer a friend of mine went to on HM to report Juerg outright telling her (with logs) OOC she could either TS him or he would chase her out of the sphere, who told her she should stop whining and face the consequences of her IC actions? Now, that lady can go fuck herself.