Wheel of Time MU(SH|X)
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We shall refer to them as the Hailene from now on.
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At the risk of being viciously impaled by those who would like Wheel of Time by way of Firan (admittedly, like GoT, its written as way more social fantasy drama than fantasy action) I submit the following as a basis for a system (love it or leave it the time that went into this just for the sake of doing it is neat):
http://blackmoor.mystara.net/pdfs/wot/WheelTimeRPGSagaConversion.pdf
The Saga System adapted for Wheel of Time.
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Yeah. That. It's a thing.. but also Saga. It's not awful, but.. well.. you know.
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@WildBaboons said in Wheel of Time MU(SH|X):
Yeah. That. It's a thing.. but also Saga. It's not awful, but.. well.. you know.
What's wrong with Saga?
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It's been a while since I've look at it.. but from what I recall and previous experience it's far too crunchy for what I'm looking for.
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@WildBaboons said in Wheel of Time MU(SH|X):
It's been a while since I've look at it.. but from what I recall and previous experience it's far too crunchy for what I'm looking for.
On a scale of 1-10 how much crunch are you looking for?
1 - Descriptive traits, no numbers no dice. (Comic MUSH)
3 - FATE, descriptive traits with minimal numbers and dice.
5 - nWoD, numbers and dice everywhere but very simplistic
8 - L5R, numbers and dice everywhere and lots of 'feat' type things to modify stuff. (Fuzzy here, only played L5R once, been a while.)
10 - d20 with feats, talents, spells, enchanted items (angreal), armor class, THAC0, etc.
I'm no tabletop expert, so my chart is probably off. Sue me.
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Probably a 3 lowest, 5 highest.. though I wouldn't call nWoD simple by any means. Its probably more of a 7 or 8.
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@Tempest Shouldn't GURPS be the 10?
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@Ominous said in Wheel of Time MU(SH|X):
@Tempest Shouldn't GURPS be the 10?
I have no idea what GURPS is, I fear.
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I'd suggest Genesys by FFG, but I don't even think any Star Wars MUs are using it. (FFG's Star Wars rpg uses the same mechanics in case anyone doesn't know). I don't think it's out yet, though.
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@Tempest said in Wheel of Time MU(SH|X):
@Ominous said in Wheel of Time MU(SH|X):
@Tempest Shouldn't GURPS be the 10?
I have no idea what GURPS is, I fear.
Imagine Savage Worlds without the restraint.
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@popes it looks like genesys uses those odd narrative dice. I'm not sure how those would play out in a MU environment.
ive heard of GURPS but never actually seen it
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My goals for a system to use are:
Easy to understand
Enough options to make character customization possible and interesting
Freely available. No one has to buy anything to get it.
More narrative in focus.I am leaning towards a (maybe heavily) modified FS3 at the moment. Folks are pretty familiar with it and with AresMUSH most of the heavy lifting is done.
Still trying to decide on setting time and place.
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@Tempest said in Wheel of Time MU(SH|X):
@WildBaboons said in Wheel of Time MU(SH|X):
It's been a while since I've look at it.. but from what I recall and previous experience it's far too crunchy for what I'm looking for.
On a scale of 1-10 how much crunch are you looking for?
1 - Descriptive traits, no numbers no dice. (Comic MUSH)
3 - FATE, descriptive traits with minimal numbers and dice.
5 - nWoD, numbers and dice everywhere but very simplistic
8 - L5R, numbers and dice everywhere and lots of 'feat' type things to modify stuff. (Fuzzy here, only played L5R once, been a while.)
10 - d20 with feats, talents, spells, enchanted items (angreal), armor class, THAC0, etc.
I'm no tabletop expert, so my chart is probably off. Sue me.
Chart is not bad though I would say these ratings are based on a 1-20 scale since there are games like Traveller and Gurps out there that are much more complex than D20 not to mention any system ever published by GDW if we want to dig back into the mists of history.
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Re: GURPS
My understanding is you're not allowed to use it on a MUSH. Or at least that was the case years ago.
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@ThatGuyThere said in Wheel of Time MU(SH|X):
Chart is not bad though I would say these ratings are based on a 1-20 scale since there are games like Traveller and Gurps out there that are much more complex than D20 not to mention any system ever published by GDW if we want to dig back into the mists of history.
Waitwhat!? What drugs have you been on that make you think Traveller is more complicated than D20!?
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@ixokai That would not surprise me. Steve Jackson Games tend to be a bag of dicks. It's why I avoid their products as much as possible.
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Time for a trip in the wayback machine.
Long, long, long ago Unka Steve of Steve Jackson Games infamy, being tired of languishing in obscurity after his relatively minor hit with TFT and rather larger one with Car Wars (if I have my timeline straight -- it has been decades after all) decided he was going to write the end-all, be-all of role-playing games. (There's a joke in there. I'll give 14 quatloos to the first person to spot it.) He proceeded to write a set of rules and farmed them out to playtest among a bunch of playtest groups in stores around North America.
I was in one of those playtest groups.
Fifteen thousand fucking signatures later (dude was REALLY paranoid with his NDAs!) we finally played the game that was later released as GURPS: Man-to-Man (again, if I recall the title correctly: it predated the actual GURPS core book, though, so whichever book that was).
Stevie Wonder didn't listen to any of the feedback. At all.
People pointed out that his height and weight charts, for example, were utter shite. Since, apparently, Steve Jackson himself is a short shit, he decided that average height for a human male was 5'5". He further linked height to strength only so in the GURPS world no short person is strong, no tall person is frail. The game was chock full of this kind of stupidity and it was SOUNDLY ridiculed for it in Usenet and in some of the less ad-dependent gaming press.
So he blamed the playtesters for not bringing it to his attention. Despite the fact that, you know, we TOTALLY FUCKING DID.
He corrected some (note: some!) of the most egregious flaws (that we'd told him of LONG before publication of M2M!) for the core rules' first edition, but AFAIK to this day still blames the "useless" playtesters for all the original flaws.
He didn't correct the flaw I'd noted, however, with leather jerkins being able to just bounce arbalest bolts off sometimes, until a major supplement for GURPS' third edition and final incorporation into the core rules in the fourth edition. Now if my memory serves me correctly, GURPS proper was released in 1985 or 1986 and the 4th edition was 2004 or 2005. So we're looking at nearly two decades before a bug in the system I'd noted in the early '80s was finally fixed.
But yeah, it was his playtesters' fault.
The man is a total, worthless shit.
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@Ominous While the quantity of books in that image seems accurate, I question whether "GURPS Asparagus" is a real supplement.
That said, I would 100% play GURPS Pokemon just out of morbid curiosity.