Sep 7, 2017, 9:53 PM

@ShelBeast
I'm not seeing anything that suggests that their focus is "social" gaming or that the simulations are supposed to be massively multiplayer. Their releases are all from the same POV -- "Liberation" is from the POV of Aveline de Grandpré, so everyone who buys an Animus console and plays Liberation is playing as Aveline.

The part you're referring to is basically the same:

In the future, the company hopes to open "sample collection" locations, where individuals can donate samples of their genetic code to the Abstergo system, allowing the company access to exciting new scenarios locked away within DNA. These genetic memories would then be explored by research analysts, and, if deemed good investments, would go into production.

They're just looking for an interesting new release, so if a blacksmith had a particularly interesting life they'd release "Blacksmith: The Smithening" where every end user who runs the simulation from his or her console experiences segments from the life of Blackie the Blacksmith. It's still not a persistent multiple-user simulation.

ETA: Like, I'm sure the technology to DO that, just completely simulate a city at a specific time with details gleaned from these POVs to make it authentic and then host it on a server that the Animus consoles could all log into couldn't really be that much more of a stretch from what the consoles are doing...but it's not what the Animus does in the actual source material, and some completely fictional massive historical simulation doesn't really serve the Templar's purposes at all. The life sims and individual consoles produced by Abstergo's subdivision are just sort of an accidental byproduct of their research that coincidentally will make them a ton of money, it's not the reason they developed the technology in the first place.

And that's really the heart of the issue, that once you stretch it that much there's really no reason to be using the AC IP. The Assassin's Creed series isn't about the simulations, it's about the epic ancient conflict between Assassins and Templars, free will versus control, etc. etc. etc. The simulations are set dressing that you want to make the focus of the game, but that's like making a Star Trek game that only takes place on this one ship's Holodeck and is only about the holograms they run there.

If you want a game that is about the simulations themselves, why not just make an original sci-fi game? It's not like it's a bad idea in itself. Or hey, if you really want to base it off an IP that is also kind of about the simulation as much as it is about the characters & events inside it, why not go with like, Westworld? (Or The Thirteenth Floor if you wanna get super obscure!)