Oct 16, 2017, 5:58 PM

So I have a few game ideas bouncing around in my head, but obvs only going to work on one. I'd like to get a feel of what people might want to see, with the understanding that it's gonna be a fair while before it's open (between work and school, I have only limited time right at the moment).

  1. The Magicians - this would be a blend of book/show. The elements chosen would be in support of the game environment. My pain point here is I don't know what system to use. The setting is more PvE. There's little combat magic to begin with. And if it's a system without ready-made code, I'd need a coder. (I could break FS3 to work and have theorized how I'd do so, but Faraday would probably cry a lot.) I've already done some work on this idea, as well. I have a metaplot, policies drafted, etc.

  2. The Expanse - This is the game I'm sort of wanting right now. Partly because I am on a big sci-fi kick. It'd be set in the general 'universe,' but without the events of the show (no Scopuli, etc.). I'd set it on Ceres and focus on those elements. I have worked out how people could have ships and would, if the game got large enough, open up large (like 1-2 total) ship crews. I do, however, lack a solid metaplot so far, but I'm sure I could come up with one eventually. FS3 would work for this, easy, so code isn't an issue.

  3. Original SciFi - So I have this scifi setting. It's sort of my personal 'masterwork' for school. I've used it for scripts, game concepts (video game), and short stories. I've fleshed out the historical timeline, one of the societies, and I have 6 plotlines that could be worked with / woven into a metaplot. I'd probably set the game on a station, to start with. FS3 would also work for this. (I'll also note it has a feel akin to Firefly in some ways, if that's your thing)

My worry about #3 is I know people sometimes have a really hard time latching onto original themes, due to the learning curve. I know #1 and #2 have books and shows already there that would allow people to dive in (as well as wikis to supplement knowledge).

I also know I'm opening myself up to being torn to shreds for shitty ideas, but... I'd rather put effort into a game people would be interested in.