Dec 5, 2017, 7:24 PM

@sg said in How much Code is too much Code?:

@faraday said in How much Code is too much Code?:

Very true. Though I think anything that directly impacts the characters, not the players (such as XP in your example) is always going to butt up against RP. What blindsides me sometimes are subtle things like @SG (I think it was) saying that they didn’t like to RP any more on BSGU because people were mostly using scene temprooms instead of grid rooms. Which is a valid point, but my experience was the exact opposite. So I agree - code can impact the game in surprising ways.

Yeah, it's stupid. It's not you, it's me. I think I have this sticky idea of awesome temp rooms being for plots, hangout/casual scenes are for grid that I can't shake for some reason. I'm sure I'll get over it one of these days.

It's a very hard thing to get over. I have, but it did take time and a concentrated effort. Now that I have? It's great.

Part of it was training myself to check 'scenes' as much as 'where.' Which I'm still not as good at, but I'm getting there. 🙂 (It also means training the playerbase into setting 'scene/summary' on their scene before rather than after the fact, something I'm not consistent at myself!)