Feb 6, 2018, 12:50 AM

We do really ask a lot of non-staff scene and/or plot runners.

*if they don’t want to be overwhelmed with a large scene that rapidly turns into an observational rather that active one, we ask them to have to say no to people who want to join in, and have to deal with belligerence.

*we ask them to mediate for players that may be inattentive/belligerent towards them or other people in the scene.

*they’re often at the mercy of staff attention/involvement for any physical/monetary reward for the participants.

*many times they don’t have access to a job like thing to keep tabs on who’s done what/asked for what/at-a-glance info showing what’s been said to each participant in a way that allows them to keep individual responses blind to other members of the group.

*there are often very few runners, so they don’t have the same opportunity to play their pc, and they’re competing against the rest of the mush for signups that they might want to participate in.

*rarely have I seen thanks given publicly or any kind of specific positive feedback given (I really liked x about the story. Boy, y sure was a twist I didn’t see coming? I felt like my pc really got to use their strengths/things I rarely get to use but have always wanted to, I really appreciated that! Wow, thanks for keeping everyone organized and enforcing timeliness, I know it’s extra work on your part but I felt like my time was really respected. Etc.)

I honestly think that the last one, player to runner and runner to player can make a huge impression. I try to do both (unless I am the runner of a huge impersonal scene) feedback wise and it’s been well received. I know that I always felt a little glow if a ST noted to me privately something they appreciated as a player, so I try to do the same for others.