Feb 27, 2018, 1:17 AM

@bobotron said in Social 'Combat': the hill I will die on (because I took 0 things for physical combat):

But there's tons of 'NON INTIMIDATABLE' or 'OH YOU ARE SO TRUTHFUL BUT I THINK YOU'RE LYING ANWAY'. None of us want Social Stat Dominate, or at least that's how the thread has read to me.

If that's what you're getting, there's a lot of wires crossed, indeed.

IMHO, most of us who do not like mandatory social combat is not that we want "NON INTIMIDATABLE", but that 'Intimidate vs Willpower' (or whatever the contesting stat is), reduces a character's nuance and depth to a fairly silly level. Lots of examples have been given.

The guy who you can't intimidate by threatening his life because he's not afraid to die-- but if you threaten his companion's life, that's different.

You can't encapsulate that kind of character nuance in most stat systems, so it makes PVP Social really silly. Either a character can be intimidated by an angry kitten, or they are nearly impossible to intimidate by anything at all in the universe. There's no importance of context, nuance, and specific character development and growth. Its all or nothing.

On any game I'm on that doesn't have a mandatory social combat rule, then that doesn't mean I will refuse to abide by someone rolling intimidate-- but it's something I'll take into account, but the context and nuances of the situation will be factors in how I write a response. A lady tries to seduce me, it won't work, but maybe I'll find it charming if she rolled well and doesn't press it after the initial gentle rejection. If I can't really die, then I'm not going to be scared by a gun to the head, but once that becomes apparent, I might be very intimidated by a random innocent getting a gun to his head in my place. Maybe my character's Subterfuge 5 is never rolled when lying to old ladies, because all old ladies remind me of my Gran, and I never successfully learned to lie to her.

Dice can be involved, but when all that informs outcomes of social interactions is dice, then you're reducing interesting characters to boring numbers and chance.