@faraday I quite agree that the skill descriptions on The 100 were... not particularly right. I think we actually talked about it at one point while the game was active, and rewriting them was on the to-do list if we didn't close the game.
That being said, Resolve and Alertness are skills everyone should have at 3 in my mind, unless you want a character who is deficient in them. In fact, I think that they were set to 2 for everyone by default (but of course could be lowered from there). Dodge was the same way (ahh, FS3 2nd Edition, and The 100's perversion of it...). Now, for the rest of the skill descriptions... I agree with you. They weren't particularly good, because as you say, (almost) everyone has told a couple of lies here and there and been believed. To go along with the point that @The-Sands made, everything probably should have been shifted slightly so that 1 in Deception was "You told a lie once and it was believed" and the previous level was actually 0.
Now that I've totally ruined the spirit of teasing (sorry), I agree with you that games should plan for a default set of skills that everyone has and tell the players what they are and that they have them already. They should plan their points outlay so that everyone can get those, and still have enough points left over for a well-rounded character with an area or two of expertise. To do otherwise is to encourage min-maxing and ignoring the areas of weakness, especially if you're just waiting to pump some XP into them to get them to where they "should" be.
Like @Arkandel and @SG, I tend to be a powergamer (I prefer that description to Min-Maxer, but in my darkest hours when I'm being honest with myself, I'm a min-maxer at heart). However, I think that the difference between a powerful character and a (negative connotation) min-maxed character is actually not the 'max' part, but the 'min' part. If your character still has all the skills they "should" have (some Alertness, some Athletics unless they're a couch potato, some Resolve/Composure, maybe some social skills unless they're explicitly anti-social, whatever they learned in school, etc), and their BG and age justifies it, I don't have a problem with a character with a high skill or two. It's when every point on the sheet except for the bare minimum has been poured into being very good at one thing (usually combat, but sometimes social or medical)... that's when I start to have a problem with the character.