Feb 28, 2018, 6:17 PM

@the-sands said in Game Design: Avoiding Min-Maxing:

In other words, most games are designed around the idea that if you 'should' know how to do something you already do. You don't lack the points to buy everything you 'should' have because you've already got everything you 'should' have for free.

I'm just saying that if you actually read the game system's descriptions, that's actually simply not true. It's a disconnect between the descriptions and the way people play, which I feel leads to issues. But apparently I'm in the minority and don't really feel like arguing about it any more.