@the-sands said in Game Design: Avoiding Min-Maxing:
@thenomain said in Game Design: Avoiding Min-Maxing:
There's a reason people who take the the Crafts skill push staff to let them use it to make cool stuff, because that's why they took the bloody Crafts skill to begin with.
My character has Crafts-5, good attributes, and Professional Training with Crafts as an asset skill (along with several other related merits) and I've never 'pushed' staff to let me make cool stuff. I have actually made two swords for my character that have increased Durability and a couple of cold-iron weapons for other characters who wanted them, but I have never tried to push for anything I would consider extraordinary (I did ask at one point if I could increase the Durability of a cold iron weapon by requiring more successes but when I was told no that was it).
I took Crafts because it was appropriate for the character, not because I wanted to 'make cool things' (he's a Professor of Medieval History who is focused on medieval techniques of construction and manufacturing).
The real thing that causes min-maxing is people wanting to be 'better' than everyone else, so they search for the best way to shave points to get some kind of advantage over the other players (and while my skills might look like that's what I'm trying to do with Crafts I don't think so. Yes, I have an outrageously good roll to Craft mundane items, but if I really wanted to be 'the guy' everyone came to to make swords I would be taking merits that allow you to make better than normal weapons such as Relic Maker).
There are also people who just want to be really good at the thing their PC is focused on. I feel like there's an implication of disdain in your words for people who would take Crafts and then want to use Crafts to do cool things, but why? That sounds really normal to me. People get excited for the areas their PCs are focused in, and there's nothing wrong with that. It is, in fact, good. It's good for people to find niches that they can creatively shine in. People like feeling like their PCs have value in the game. That's a sentiment that should be encouraged and balanced around.
@the-sands said in Game Design: Avoiding Min-Maxing:
@faraday said in Game Design: Avoiding Min-Maxing:
That now means I'm now 2 dots "behind" someone else who comes along and ignores the skill descriptions and plays a driver without the Drive skill. It creates a situation that is inherently unfair between those who follow the rules and those who don't.
Wait a second. We've already established that the skill description is nonsense. This isn't a case that they aren't following the rules. This is a case of you not understanding the game system well enough to realize that something was poorly described.
In other words, it isn't that they are cheating and have gained a 2 die advantage over you. It's that you have made a mistake.
If the game itself literally describes the skills in a way that is contrary to how the game is being played, it's not a newcomer building a sheet who has made the mistake. It's whoever came up with the skill descriptions or the staff/playerbase for playing against how the skills are written to be used.