@templari said in Star Wars?:
Never understood all the SAGA hatred.
I think that Saga Edition is actually a really great Star Wars system... for tabletop. But I don't think that any level-based system is great for a MU*, because ever-increasing hitpoints, attack bonuses, and defense mods tend to make it utterly useless to have a lower-level character along (unless they have some great teamwork trick).
@mr-johnson said in Star Wars?:
Well I've just been graciously donated an entire code base for the game
I'm curious whether it's the GoD/DoD codebase with their homebrew additions, or if it's the original Dahan code. If the former, you definitely will want to get someone in to pick out the additions before opening the game up to the public, some of them were dangerously unbalanced (and many of them weren't even written in appropriate Saga Edition language).
@faraday Oh yeah, any large-scale CvC component puts FS3 out of mind for me, definitely. And I might be allowing my FS3 familiarity to get the better of me, but I don't consider tweaking weapon stats and stances as much more than tweaking.
But again, I recognize that I'm not the average user, and that adding magic into FS3 in general is a significant modification of what you intended it to be used for. It's also just one of those "pet projects" that I kind of want to see if I can make work--my last attempt didn't turn out so well.