A New Star Wars game? (Legends of The Old Republic (Name pending))
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Am I the only one who doesn't really care about Mandalorians?
Gimme Jedi and Sith.
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@roz No you're probably not, I mostly just wanted to start with the end of the Mandalorian war to start us off with a bang. Give a nice fun bit of rp fodder to get us started.
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@roz I don't even know what a mandalorian is.
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@kanye-qwest said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@roz I don't even know what a mandalorian is.
I need you to please leave this thread. Thanks.
(I'm joking, not joking, sort of, maybe.)
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@kanye-qwest Well, you don't like Star Wars, so why are you even in this thread
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@kanye-qwest said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@roz I don't even know what a mandalorian is.
Just super warrior culture people. Full body suits of armor that they basically live in. Think they had a lot of lightsaber-resistant (cortosis-weave or some shit) stuff, and in the lore they fucked up the Jedi pretty bad in the war iirc.
Not super interesting tbh, but the Empire is played out and not very interesting either.
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@tempest said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@kanye-qwest said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@roz I don't even know what a mandalorian is.
Just super warrior culture people. Full body suits of armor that they basically live in. Think they had a lot of lightsaber-resistant (cortosis-weave or some shit) stuff, and in the lore they fucked up the Jedi pretty bad in the war iirc.
Not super interesting tbh, but the Empire is played out and not very interesting either.
OMG, it's called "BESKAR!"
I hardly ever get to freak out like this. I thank you all.
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@roz because i'm honestly curious if this "i don't code but i'm gonna start up this game with this super intense and crunchy system" is gonna happen. Just cause I don't star wards doesn't mean I don't want people who do ward stars to have a playground.
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@kanye-qwest Most the work's done, all I gotta do is redesc and restat from what I understand. There's more work that'll be done down the line once I get a coder but most of it I shouldn't have much problem with getting playable.
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Random note, my 2c is fiddling with the levels. Let your "leader/actually willing to actively run plots/etc" sort of people start at level 10 or something. Level 8 is literally required to be a "Jedi Knight" iirc? So anybody below level 8 will literally be a student, as far as FUs go anyways.
I did like the "1 main at the highest starting level" thing, as that'd promote a 'spread' of power, so to speak.
I'm no master of Saga, but the only 2 glaring mechanics horeshit sort of things I remember are...Dark Rage (???name may be wrong, it's some dark force power that buffs your melee shit) seemed pretty absurdly strong (primarily because it had a 'last for the whole fight' clause, I believe. Been a while though), and Wookiees are fucking dumb. If you get all the "add XYZ buff to Wookiee Rage" feats, wookiees seemed like they shit on literally everything in existence.
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@tempest That'd certainly work, I'll look into it. Now with those I'm not entirely sure if it's broken by default or broken by houserules/ignoring the rules as written and limitations. I find most the glaring issues people have with systems like this tend to be the result of house rules. Not sure, but I will certainly look into it.
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Just another random bit of my 2c. Old Republic really is a way, way, way better setting for a MU than the modern Star Wars shit. No FCs to really worry about (not of the like, Luke/Leia/Han/etc variety, anyways), and people don't know the plots/stories of the Jedi Civil War era and shit like they do the movie plots. Way more freedom.
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@kanye-qwest said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@roz I don't even know what a mandalorian is.
Boba Fett.
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Some people really love Mandos.
A lot of games don't have them at all (due to time period). Old Republic is one of those time periods where you can actually have 'em, so it'd be a shame not to.
They've got a pretty baller culture when you look into it.
I mean, just like you'd get some people going 'meh who cares about Jedi I WANNA BE SITH' you'll get some being the same about mando, but I've got a buddy who, when hearing about the game, went 'oh man I really hope there's gonna be Mandalorians I've had a concept I've wanted to play for years'
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Boba Fett is pretty watered down, iirc. In terms of Mandalorians anyways. The Old Republic stuff (like the Mandalorian war) is 1000s of years before the Star Wars movies stuff, and their race basically got wiped out to the point where they stopped being a race and became more of a 'culture' that just took in warriors?
Disclaimer : I may be speaking out of my ass here, it's been a loooong while since I was spending time reading extended universe books and all that good shit.
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I hope some of the folks encouraging limits/alterations/fixes of rules are familiar with Rhost (I believe that was indicated earlier as the base code) to help Mr. Johnson make these alterations and changes they may want. He's indicated already its a side project to comply with the interest in just such a Mu from the other thread. I don't know Rhost or have the time to help (or would offer), but I see a lot of suggestions of what to do and only hope folks are recognizing he's indicated a need of code help (which could get the project running sooner).
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@mercutio said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
Might I recommend a 3-5 or 5-8 split? Lower the 'distance' between the 'low' and the 'high' of initial application. 8 is a typical choice for the prestige classes it brings. So it depends on what kind of game you want to run off the get-go; a heroic higher level romp, or a start-from-nothing type.
I'm a fan of starting at 4 because it lets you get your first attribute boost (and theoretically your first cross-class skill if you boost your Int and have multiclassed) but still allows you to get your first level or two relatively quickly. 3 and 5 work too, I just think that 4 is the sweet spot between being a character with more than 1 trick and not being too complicated to create. Totally get what you're saying about narrowing the level gap between most starting characters and "leaders" though.
@wildbaboons said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
If I may offer another suggestion.. have some preconfigured kits/builds that people can choose from at chargen
I really like this idea. It might even be something that's done wiki-side rather than code-side, at least at first. A couple of experienced Saga players could create some generic "Republic soldier," "Republic pilot," "Mandalorian Rifleman," "Smuggler," and "Jedi Padawan" builds, and then the commands to create them in chargen could be listed on the wiki. Sure, it would be a slightly-long list, but it would allow players to create basic characters without digging into the books much. I would be -happy- to contribute to such a project.
Along the lines of Chargen, I would strongly suggest not allowing random attribute rolls, and just providing somewhere around 28-30 build points in chargen. With random attribute rolls, there's the equivalent of a 2-3 level disparity if you have a 40-50 point roll instead of the default 25ish build points, even if you're technically starting at the same level.
On a note related to @Mr-Johnson's idea of allowing people to play the default NPCs as PCs... man, those default NPCs are weak weak weak. You'll probably want some "elite" Sith Trooper, Sith Acolyte, Republic Soldier, Mandalorian Neo-Crusader, and Jedi Padawan NPCs with CLs around the level of starting characters. Otherwise it's going to be very, very difficult to challenge PCs.
I like the idea of starting off with a bang in the Mandalorian Wars (being around the edges of Malachor V would be intense for a Force Sensitive). Technically, that would make any Jedi at game-start end up Sith, because except for the Exile, all of the Revanchists went with Revan and Malak. That's totally something that could be changed, and if you have the starting Jedi split into Sith and Jedi... there are some awesome possibilities for personal connections once a portion of them fall. Just... fascinating possiblities.
@Tempest Being the nerd that I am, I have several dozen House Rule tweaks to suggest, but I -believe- that most of them are already integrated into the DoD database--including halving the bonuses to Dark Rage (at +3, +2, or +1 it's not nearly as broken, but it's still great). On the rage issue, I would definitely remove the Dreadful Rage feat from the game. It's not just Wookiees, anything with the rage species trait gets ridiculously awesome in melee. They're good at starting, but the Dreadful Rage feat just superpowers them. I might be able to make that tweak myself (to @Lotherio's point), but I can certainly get you in touch with someone who can make a tweak like that (and who might be able to get you a database without the DoD homebrew stuff in it).
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@seraphim73 said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@wildbaboons said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
If I may offer another suggestion.. have some preconfigured kits/builds that people can choose from at chargen
I really like this idea. It might even be something that's done wiki-side rather than code-side, at least at first. A couple of experienced Saga players could create some generic "Republic soldier," "Republic pilot," "Mandalorian Rifleman," "Smuggler," and "Jedi Padawan" builds, and then the commands to create them in chargen could be listed on the wiki. Sure, it would be a slightly-long list, but it would allow players to create basic characters without digging into the books much. I would be -happy- to contribute to such a project.
I was literally just typing this out. Copy and paste the commands in, done.
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@lotherio said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
I hope some of the folks encouraging limits/alterations/fixes of rules are familiar with Rhost (I believe that was indicated earlier as the base code) to help Mr. Johnson make these alterations and changes they may want. He's indicated already its a side project to comply with the interest in just such a Mu from the other thread. I don't know Rhost or have the time to help (or would offer), but I see a lot of suggestions of what to do and only hope folks are recognizing he's indicated a need of code help (which could get the project running sooner).
I've also echoed the call for code help.
I'm actually having to learn Rhost from the server-side as I've never managed Rhost from that end before (most others, yes, but never Rhost!). I could do very, very basic code, but I also don't plan to stick around to staff. I'm just facilitating the setup here. MJ said he would make this happen if he got the DB. I was able to talk to the right people to get it and see it happen.But yes, if you or someone you know can code in Rhost, please: speak up or email the guy. The upside is this isn't a code-from-start project, but it is a mess so it'd be some work for sure.
For non-code help... MJ will prob. need descers, since the whole grid will need to be overhauled.
He'll need storytellers.
I'm just a server person. I just wanna play this game.