May 8, 2018, 9:49 PM

@apos said in What does Immersion mean to you in MUs?:

Ambiguity

I tend to prefer Option 1 (although not usually in that level of detail unless it's really important to the character), but I also prefer to do it in pages unless I think there are going to be a lot of other players interested in the information, because I find pages less disruptive to RP than I find OOC comments. Yes, I know that's odd.

If it's someone I feel particularly comfortable RPing with, I will make up the details as I go, assuming that they will do the same so that we are fully collaborating on the scene rather than one person essentially GMing the scene and the other one "just" playing.

So as an example, let's look at IC messengers versus @mail or page.

To me, unless there's something about the method with which the message is delivered that's important, I see no need to have anything beyond mail. Like, if you can stop a messenger going to or from a certain person, that would be awesome, and a serious reason to have a messenger system. But generally, I prefer mail, it doesn't interrupt the scene (unless you want it to, in which case you can just emit a messenger or a text message arriving), and it gets the job done just as well. It also encourages things like "when are you next free? Let's plan a time to get together and talk" and taking said request OOCly, which I think is important because our online times are definitely OOC, and if it's a critical issue, you shouldn't have to say "I'll see you a week from Friday" just because you the player are going out of town.


Now then, on to the more general question: Immersion for me is being able to believe that my character is in the world. So I want as few things to interrupt my character's experience of the world as possible. I agree strongly with @Thenomain and @Pyrephox (and others) that the thing that ruins my immersion isn't a coded command, it's whether or not the setting and characters react to the actions of my character(s) in a way that seems reasonable based on my understanding of the setting. It's the consistent rules that are important to me when it comes to immersion.

The "adaptive world" that @ThatGuyThere mentioned is a huge part of it, but for a world to be immersive, I also want to be able to understand it well enough to have some idea on how the world might adapt to my character's actions. If the setting doesn't hold together and I can't hazard a guess at how a character, faction, location, whatever might react to an action taken by a character, then I won't be immersed in it.