Kushiel's Debut
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@Shlappy said in Kushiel's Debut:
You're pretty keyed up. I think you need to relax and forget about this for a while. It is not your job to make apologies for how the game has been run in the past. Stop it. You made a mistake. An honest mistake I can't say I wouldn't have made myself. You're a school teacher. You know you don't need this crap. Take a step back and don't worry about it. I don't mean this to come off as mean, but I really doubt anyone cares enough about KD anymore to bash it.
I appreciate your concern for my well-being @Shlappy. I'll bear your suggestions and reassurances in mind.
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I play on both Arx and KD. They scratch different itches. Arx is code heavy with a lot of spinning wheels and it can be a bit overwhelming with what's going on. I'm not sure how staff is keeping up with it all. KD is a bit of a more gentle pace. They're both equally as dark in theme, I feel. Also KD sticks to its courtly etiquette. Using titles and forms of address are expected. On Arx nobles seem to routinely go 'Feel free to call me Bob. Lord Bobsworth is my father.' So if you're really looking for that noble court feel, KD does a better job at it.
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@Ominous said in Kushiel's Debut:
I play on both Arx and KD. They scratch different itches. Arx is code heavy with a lot of spinning wheels and it can be a bit overwhelming with what's going on. I'm not sure how staff is keeping up with it all. KD is a bit of a more gentle pace. They're both equally as dark in theme, I feel. Also KD sticks to its courtly etiquette. Using titles and forms of address are expected. On Arx nobles seem to routinely go 'Feel free to call me Bob. Lord Bobsworth is my father.' So if you're really looking for that noble court feel, KD does a better job at it.
Gentle pace for the win! (For me). I know lots of people don't like it, find it way too slow and feel bored sometimes (if they don't have their own stuff going on to entertain them between staff run plots etc). The reason I left MUDing to MUSH though is because I badly needed a gentle pace, and a place where I could sometimes vanish for a bit while tending to working and parenting and all that adult stuff. It's not for everyone, that's clear. But its something to do or even to add on to other things you do if you want something that isn't quite as quick and busy but still has opportunities for fun.
Glad you like!
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@Gingerlily said in Kushiel's Debut:
We -are- interested in hearing from players who left and are considering returning to share what it is they'd like to see more of, so that if politics or conflict or even more monster fights are something they wished they'd seen before we can try to accomodate.
I liked my time on KD and would seriously consider going back and giving it another try.
I would recommend that you seriously consider updating KD's system from nWoD 1E to 2E. Desperately. It would make the game's advancement system feel less like a crawl.
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We have actually talked about upgrading to 2e (Though I'm not terribly familiar with it, a lot of the stuff I read seemed really fun.) The reason we put that on the back burner is that the staff member we had who was going to help us work out the details of the conversion vanished with work early this fall and we don't know if she's going to be able to come back to us. Skaldia has the 2e books as well but has yet to use them to run a tabletop or the like, so he's not confident enough yet to make the switch without someone more knowledgeable assisting.
It is likely though that at some point when we have the knowledge base among the staff and the time to add in the new code that this will happen. 2e looks fun!
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I would be happy to consult, as I have been trying to create an original, dark-fantasy game with the 2E rule-set. I'll try to stop by as Ganymede or Raimond (if that bit still exists) today or tomorrow, if anyone wants to talk.
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@Gingerlily said in Kushiel's Debut:
We -are- interested in hearing from players who left and are considering returning to share what it is they'd like to see more of, so that if politics or conflict or even more monster fights are something they wished they'd seen before we can try to accomodate.
What I'd like to see is a decentralization of leverage in general. It's probably endemic to lords and ladies in general but there comes a point of rank saturation after which any impact to the game's political landscape must come through a finite number of positions, and if you're not (or positioned near) one you can easily find yourself locked out of anything cool going on.
If I remember correctly you guys already had a system of available 'actions' per week, so leverage that? For starter make task delegation a necessity for everyone regardless of rank, then that way you have "spy masters" who actually need little birds (and whose players are then more likely to go around recruiting their friends to play them). Make resources really matter - you can be a military leader but you need to pay your men so where's the money coming from? Etc.
Then reward activity. Make the spy/banker who's at it actively produce more, making them more valuable to their allies.
In other words turn as many characters into assets instead of just... existing.
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@Ganymede said in Kushiel's Debut:
I would be happy to consult, as I have been trying to create an original, dark-fantasy game with the 2E rule-set. I'll try to stop by as Ganymede or Raimond (if that bit still exists) today or tomorrow, if anyone wants to talk.
Woot!
We have a couple other systemy things we need to finish getting coded first but that would be super cool. Do you code yourself?
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@Gingerlily said in Kushiel's Debut:
Do you code yourself?
@Ganymede runs code, it doesn't write it.
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Thanks, that's great feedback.
We are actually working on implementing an economy system that is not just those ridic +res points we had going on, but rather something based on the money people's lands would earn and the things they need to spend to improve their lands...and things that need to be competed for so that if you want Rousse to replace Mereliot as the foremost place where artisan trade happens you have means (with dice) to make that happen.
It's only about halfway done though so there's that.
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I think we put Raimond on the pregen list to see if anyone wanted to pick him up, since he was written well and Captains of the Guard are useful. Nobody has picked him up though, so he should just be chilling in the freezer
(Chilling in the freezer, HAH)
(I'm on my third cup of coffee, sorry)
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@Gingerlily said in Kushiel's Debut:
We have a couple other systemy things we need to finish getting coded first but that would be super cool. Do you code yourself?
I do not, but I know people who do? That said, I can and have worked with code, but that was over 15 years ago.
It sounds really painful, but the game may be more popular with a bit of updating, system-and-code-wise. It will take some time, but it may be worth it.
I am also working on an economy system as well. Funny that.
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Agreed that it may be worth it! When you are able to pop in nudge us, you and Skaldia can talk about how you could help figure out implementation. Our coder can figure out the code part.
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@Ganymede Come back. I miss RPing with you.
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@Ganymede Okay. Well that was easy.
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I might be out of my mind, but I'm considering giving it a go.
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Totally out of your mind! I have all kinds of suffering planned for you. Muahah....man I cannot pull off an evil laugh even in type.
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@Gingerlily said in Kushiel's Debut:
Totally out of your mind! I have all kinds of suffering planned for you. Muahah....man I cannot pull off an evil laugh even in type.
Too adorable.
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Since some people have expressed interest in checking the game out again, I thought I'd share this link here. It's where we try to keep an updated list of 'staff wanteds' because people often ask what the game needs or doesn't need. This is more general, if a player is interested in doing something really specific that we'd like to have for a plot or what-not, then we can talk about that! Just mail or page Asherat or Yeshua and we'll hash out details.