May 14, 2015, 3:06 PM

I'm faced with two different styles of administration, and both have their merits and their drawbacks. I'd like to pick the brains of anyone here with staffing experience on the matter.

In dealing with issues that arise with players (everything from violation of theme to clinging and harassment), it seems as if I have two choices:

  1. Give general public warnings against certain behavior (or begin a policy change or addition if needed), a waiting period, and then take action.

  2. Give one warning (or none at all if the player is causing massive headaches for others) and then throw their sorry behinds out the door.

The first has the benefit of being (or at least appearing) to be above board, but allows problems to fester while the grace period runs out. The second has the benefit of immediately dealing with trouble spots, but with potential to cause cries of "staff abuse" from people who have witnessed Zeus's lightning bolt frying the idiot standing next to them.

To add contextual flavor, I have up to this point taken a policy of allowing people to save face whenever possible by enacting correction or discipline in private, and only bringing out the hammer in public for situations such as open harassment, hacking or flipping me the bird and telling me "f**k your rules I'll do whatever I want". There are players that have benefited tremendously from this while others are angry that I "never do anything about problems" they don't see corrected. I feel bent over a bar no matter what I do.

Which philosophy seems to work better, and do any of you know any other methods of handling these sort of things?