I keep thinking of useful things to say in the discussion and then shortly after I see you say it, phrasing it 10 times better.
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Somewhat tangentally, I used to have problems dealing with the egregious offenders.
One of my chief mistakes running City of Hope was being too hesitant with "discipline". I was so afraid of appearing to be a tyrant that I was super gun-shy about handing out a 72-hour ban. Not everyone wants to be a good player and no amount of OOC consequences are going to change their attitude. However, a taste of the stick will often make the ne'erdowells at least not do bad.
When I did have the sack to hand out discipline it generally worked well doing standard boundary-setting:
- Doing X is inappropriate.
- If you continue to X, I'm going to remove you from the game.
...some time later - You've continued to X when I told you not to. I'm going to remove you from the game for 72 hours. If you're not Xing after that, we're cool.
Usually, one of my 72-hour bans would go one of two ways. 1) The player would come back and no longer X. 2) They would immediately have a complete meltdown and earn a permaban.
I don't feel like taking away characters or IC things is productive. I feel it's more like sending a child to their room where all their video games and comic books are.
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Doxxing people is a double-edge sword. Sure, you might be justified in publishing proof of particularly egregious offenses. Doing so might help serve as a warning to potential future offenders and to other game operators. However, as it has been mentioned above, sometimes uninvolved players will wonder if they're at risk for being shamed publicly. Doxxing people invokes fear and it's really hard to point that fear precisely.