Hello All!
Inspirations: Steins;Gate, Umbrella Academy, Travellers, Doctor Who
A friend and I had an idea for a thing and we're fleshing out more information but also figured an interest check was important. We would be using the FS3 System + Ares.
We're envisioning something similar to the Time Agency from Umbrella Academy where all PCs would be agents for this Time Agency. There's going to be different varieties of agent and three different types of 'time travel': Sending information back, projecting yourself into the body of someone in the past (including yourself) (ala Travellers), and then physically traveling back in time.
The broad sketch is that though the Agency is in a place similar to Earth but outside of time and space,it is far, far into the future by our terms. Like thousands of years. Over these year the Agency has used time travel to stop a multitude of calamities that brought their world into a utopia but, as a result has also created Paradoxes (blips in the time streams that can be just about anything) that need to be cleaned up. Which is where the PCs come in!
There will be an element of crafting/developing new gadgets/items. There might be some low-level psychic powers but it is primarily going to be more tech focused with the sci-fi element of multiple parallel universes and things of that nature. Player actions will heavily influence the timelines as the effects of their actions cause ripples and possibly even divergences from the original timeline they travelled to.
While there will be ST Run plots, players will also be more than welcome to submit ideas for plots they would like to run for other players within the guidelines that we will be laying out.
Glossary:
Divergence - Possible outcomes seen by The Committee as a result of a Paradox. They ultimately decide which Divergence they want the Agents to try for and roll out missions based on that.
Paradox - A blip in the timeline, major or minor, that needs to be resolved in one manner or another before the timeline spirals into chaos.
Mission(s) - A set of orders given by The Committee to be followed as pertains to taking care of the Paradox (I.E: Killing 10 soldiers, rescuing a rare species of lizard, or burning down a corn field). The missions might not make sense to the agents but The Committee sees the big picture and knows how it all fits together.