MUs That We Would Love To Make (But Won't)
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@jennkryst said in MUs That We Would Love To Make (But Won't):
So WotC has lied about this too many times before for me to be 100% on-board. BUT.
Oh man. That would be delightful.
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@jennkryst said in MUs That We Would Love To Make (But Won't):
So WotC has lied about this too many times before for me to be 100% on-board. BUT.
It's for real. Pre-order now for an August release.
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I can't wait to play a space elf!
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@tiredewok said in MUs That We Would Love To Make (But Won't):
I can't wait to play a space elf!
They're called Vulcans. God.
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You could change this system to be:
"Wanted to _________________ but it kind of got out of hand."
Just fill in the blank.
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The pledge ended, but there was a Kickstarter for a game, "Old Gods of Appalachia". (Yes, based off the podcast.)
I want it as a game, so bad. Eldritch horror in the mountains during the turn of the century? Gimme. (The idea is that there were gods that got imprisoned in the Appalachian mountains. They weren't ever meant to be released. But men came. And they dug too deep.)
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realizing that I basically want to make a game about every book or piece of media that isn't a movie or song, except then I don't
most of a concept cooked up involving elements from one of the books from the Wayfarers series by Becky Chambers, currently reading Walkaway by Cory Doctorow and feeling a few ideas percolating..
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@sixregrets I felt the same way after reading the Farseer books from Robin Hobb. I'd love to play in that world. Or Scott Lynch's Gentleman Bastards series world. OR about a hundred other really cool worlds I've read about and want to make a character in/tell a story in.
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I haven't played on a MUSH in years.
And yet, each time I read a book I like my mind goes "hey you know what this would be great for? A MUSH setting!".
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@arkandel said in MUs That We Would Love To Make (But Won't):
I haven't played on a MUSH in years.
And yet, each time I read a book I like my mind goes "hey you know what this would be great for? A MUSH setting!".
Time to pick a book and play again
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As overly-jazzed I was for the 5e Spelljammer announcement, I keep thinking about the other big setting announced in that in that PR cycle: Dragonlance.
So, I've been pondering a 5e Dragonlance game, but set on one of the other continents besides Ansalon or Taladas. Show the War of the Lance in an area that hasn't been historically defined yet.
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@runescryer I'd certainly love to see a Dragonlance game. I've often been tempted to try my hand at running either a DL game or a Ravenloft one.
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@runescryer Dragonlance Mux was my first regular place for RP when I started Mu'ing back in the 90s. I'd love to see a DL Mu.
Curious how obscure of a continent. Like Adlatum, something only mentioned. Or something beyond, newly developed for the Mu as an exploration of a new area. I think world building for the new area would be an interesting exercise with a good group of folks.
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As the title says, games I'd love to make but probably never will.
An OC Hero Game that uses a streamlined and simplified Aberrant 2E system.
A Ravenloft game using Tiny Dungeon.
A fantasy game set in a post-apocalyptic ancient Greece(the Titans destroy Mount Olympus and open the gates of Tartarus, releasing all the dead things within) also using Tiny Dungeon.
A Transformers game(based on G1 but more comic-themed than TV show).
A Masters of the Universe game.
Possibly a "Saturday Morning Toon" game combining things like Masters of the Universe, Thundercats, Sectaurs, etc.
Edited to add, Throne of Eldraine tempted me to make a game combining elements of Arthurian legend and Grimm's Fairy Tales.
sigh If only I had unlimited time and faith that any of these would draw players.
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@zombiegenesis I'd be all over an Aberrant game, OC universe or standard setting.
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@runescryer That one has been a big temptation for me. I'd set it in an OC universe that kind of mimics The Boys. My biggest issue is that while I really like Aberrant 2E I think it is a bit bloated and needs to be streamlined a bit. I find their nova tech rules unplayable.
So this is my fear, I'd streamline and simplify the Aberrant rules quite a bit. I'd remove quantum(mostly because I don't like the idea of having to pay to use your powers) which means most of the powers would need to be reworked. Which is fine, I think it could be done fairly easily both to remove quantum and to simplify them over all. But then I'm afraid people would be like, "Well, it's not really Aberrant any more so..."
But, yeah, this is one is like an itch in my brain.
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@zombiegenesis But then, are the people who are going to flip a table because you changed a House Rule to make the game more MUSH-playable, did all the work of making a game in a landscape where there are precious-few of them, and presented it to them really the people you want to play with in the first place? There's nothing wrong with adjusting things to fit the medium.
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How about this?
OC supers, but they are the way they are because they are escaped dreams and nightmares. Played in the Sandman mythology. Every OC has to identify with a particular dream or nightmare, and have a power set to match.
If you can code, I can write.
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@ganymede I think this is a really neat idea. Instead of derailing this thread, however, I think I'll create a new one for it.
As for my original OC superhero idea, the overall theme involved exploring what it meant to stop being human. My system would still use taint and supers would be naturally gravitating towards becoming 'aberrant'. Mixing in that WoD/Humanity aspect into a supers game.