@Jeshin said:
If you have automated system(s): this can include crafting, exploration, combat, medical code, etc etc. Doesn't have to be all but you have to have one or two.
This whole conversation is interesting to me, but the point above is going to be the real kicker for any MUX/MUSH. I'm sure they exist, but I don't know any that have automated systems for any of the above, and none of the biggest do. Also, I don't think anyone here hates the association between the mediums, so you probably don't have to worry about it being controversial.
From your intro article that you linked, I feel like you're actually working against your own stated goals of inclusion by having the last two of your three requirements.
focused primarily on role-play, has coded support for player activities, and includes permanent character death.
The MUX/MUSH community is almost exclusively focused on RP, finding rare implementation of coded game systems. This seems like an arbitrary restriction if the goal is bridging divides between communities.
The MUX/MUSH community is generally perma-death on any non-consent game, but it's strange that it would be a requirement to be part of a larger community focused on RP. This seems more like a restriction in the other direction, against MUDs that don't support perma-death and, by unintentional proxy, full-consent MUX/MUSHs. Once again, it seems restrictive, if the goal is a community built around text-based roleplaying.
I otherwise support what it is you're trying to do and wish the project well.