@greenflashlight said in Sensitivity in gaming:
That's not the question, though. The question is whether you have ever in your life seen or heard of a person being upset that a trigger warning was not given for the example you provided.
And it's an irrelevant question, because the point was that everyone has different limits, and using an example that would be considered broadly ridiculous except for people that have that issue illustrated that there is not an objective line, and people are treating something wholly subjective as if it were some sort of objective social obligation. It's not.
So no, I'm not going to entertain that line of thought, because it isn't relevant to the purpose of the example in the context in which it was given.
@greenflashlight said in Sensitivity in gaming:
Especially in light of previous comments you've made, it sounds very much as if you're constructing a world where it's okay to hurt people because they aren't legitimately asking you to respect their own pain, they're all maliciously out to get you personally by tricking you into thinking they're actually in distress.
Ask is the keyword here. If someone asks me, specifically, to accommodate a thing for them, I am perfectly happy to do so. Go look at pretty much any of my staff +fingers or wiki profiles and you'll see that I give plenty of examples of what kinds of stories you can expect from me, and if you ask any of the players that I actually run for, if you ask me for something? I am perfectly fine with working with you, with the default option being to give you a graceful out if it's too large to just gloss over.
Others in this thread suggested that it is not the responsibility of the people with the issues to make those issues known, and that GMs should simply anticipate their needs.
I flatly reject that theory.
That is not how the world works, and I don't think it's how the world should work. Like any other condition that significantly impacts your life but throws you to the small parts of the bell curve of 'typical reactions', it is up to you to ensure that the people around you know your limitations and to request reasonable accommodations.
It is not my affirmative duty to proactively make sure that your needs are attended to outside of the steps that I already take: I give a broad overview of what to expect, and an escape hatch if we run into something unexpected.
My ability to empathize ends when I get the impression that someone feels I am obligated to cater to them. I am not. Entitlement is the quickest and surest way to find that nobody is feeling particularly charitable.
@rinel said in Sensitivity in gaming:
ETA: gotta say @Derp I was surprised at your response, because
@greenflashlight said in Sensitivity in gaming:
because compassion is a resource you limit to immediate friends and family.
is definitely how I also took it. I hope I'm wrong.
I guess, as in all things, it comes down to a question of how we're defining 'compassion'?
Like, if you're having a bad day, I'm happy to give you a pat on the shoulder and a 'that sucks, buddy, I hope you get it figured out', with increasing levels of concern the closer you are to my friend circle.
But for 99.95% of the population? You're not in that circle. I'm not in your support network, and I'm not interested in joining. I'm not your therapist, I'm not your confessor, and I am certainly not obliged to do any emotional labor on your part, pretty-much-complete-stranger. I can feel bad that you're going through some shit, but I've got enough shit of my own, and that is where any obligation to take up another's cross ends for me.
You get more from me if we're closer than 'that dude that sits a few seats away from you in science class'. Which is a pretty good analogy for how I view the vast majority of MUSHers.
We don't really talk. We only know each other, at best, in passing, and we got assigned to this project together. We're not buds, and if you're having a bad day, then that sucks, but. That's a you thing. Not a me thing. I'm not obligated to drop what I'm doing and ask what you need. If you need something, ask, and we'll chat about it, but otherwise we are here for a specific reason and I'd like to maybe get to the end of it staying focused on the task at hand and not talking about what a terrible life you have had, random stranger whose name I only know because I heard the professor call it that one time.
So does that make me dangerous? Fuck, man, I don't know. But I also don't think it's an unreasonable position to take, either, and I do think that the idea that people are obligated to do any more than that is unreasonable. I don't owe anyone anything beyond what I choose to.
I have basic compassion, and can show common courtesy. But I feel that there are wildly different views on precisely where those lines are, and mine tend to be pretty damn conservative.