@testament said in Alternative Lords & Ladies Settings:
2nd ed(because I like THAC0 and you can't tell me otherwise).
All hail THAC0. All hail Spelljammer!
Playing 3.5 just felt like a White Wolf system without saying it was White Wolf and I never actually played 4th ed, but from everything I had read about it, it didn't seem all that interesting.
4e isn't horrible, and I stand by my assessment that it is hands down the best D&D to play in a MU, because every power and ability is written in gamist terms. Theatre of the mind is already tricky enough before you start dropping 60' fireballs on people. You code in a grid and a 5x5 spell, set it on grid, hits that 5x5.
This makes extra sense when you realize 4e was designed alongside an online program for chatroom play or something that could track all the timers on buffs and debuffs and everything else (late 00's, so it never materialized).
Maybe it's just my wargaming background, but I was never put off by having to track all that stuff. A mu could also track it with +init somehow?
All that said, I don't think D&D is particularly good for MUs in general (levels are the dinosaur problem in convenient number format)... then again, you can solve this by following the FF14 method of 'this is a level 5 plot, I do not care if you are level 20, if you join this plot, you revert to your level 5 self'. Which... easier to do in 4e than others. Surprise benefit!