@rucket said in The Wheel of Time:
@arkandel said in The Wheel of Time:
As, I imagine, you - or others - wouldn't like the vision that I have of what a WoT game should be about.
I'd make a L&L take on the Wheel of Time. Set at the time of the books leading up (but never quite reaching) Tarmon Gaidon, probably around book 3-5, focused either in Andor or Cairhien.
No playable book characters but only where they would enhance the plot in some way as NPCs. All of the 'rules' from the books being active. Asha'man and male wilders are playable but application-based. Female channelers more open but on a shorter curriculum - it shouldn't take nearly as long to go from Novice to Accepted as in the books dur to gameplay reasons.
That gives every playable 'good guy' faction. Nobles of course but also Aiel, Aes Sedai and Warders, Asha'man, tua'thaan, Whitecloaks, Band of the Red Hand and Dragonsworn.
I'd allow darkfriends but heavily controlled by staff-controlled, NPC Forsaken. Some IC paranoia is good.
Do I think that's the 'best' way to do it? Of course not! It's just how I would do it.
Another fun way would be to set it six months after the last book. The politics, major Houses, the condition of most factions etc are still known - players wouldn't need to figure too much out on their own - but with the whole Last Battle thing out of the way there'd be more room for plotting and scheming, especially in a world wrecked by war. It'd be harder to figure out how to keep the tension going without the constant threat of being eaten by monsters, though.