Jul 5, 2022, 3:14 PM

@faraday said in How can we incentivize IC failure?:

@arkandel said in How can we incentivize IC failure?:

They are not being used. Most players don't roll in social encounters unless there's some kind of pivotal moment, usually around conflict. That's pretty rare. They do get used in PrPs when prompted by a GM but of course that, too, is biased toward those with access to such scenes.

Totally agree, but I don't see that as a problem. My games always contain this guidance:

Well it is a problem if the game runners assume their players are +rolling on a regular basis, and distribute XP based on that assumption.

Similarly when it comes to incentivizing failure, a lot of the scenarios leading to it cannot be summed down to a single roll of the dice. If the Council votes against your IC interests (which they do based on individual scenes leading up to it, the voters' private IC motivations, political maneuvering etc) what is the roll going to be?