@faraday said in How can we incentivize IC failure?:
Han Solo could meet his end tripping on a flight of stairs because he failed a Dex check is not a world I want to RP in.
Not that its relevant to the conversation but in the original D6 system for Star wars, this wouldn't be possible. The dice pool system then, like a few others, was a total of all dice rolled vs the WoD version (each dice that totals X number is a success). In the D6 version, it would be an easy task, Han Solo had a dice pool of 3d6+1. Stairs would be too simple to assign a DC too, but giving it say, its missing a step, its still easy for most people to do this so very easy difficulty would be 1 to 5 as assigned by a gm. Han would qualify for an automatic 4 on his dice pool and wouldn't need to roll unless the difficulty became sufficient to become a challenge (stairs are open over a ravine, missing a stair, and some storm troopers are shooting at him from one side as he tries to escape them). Unlike WoD, where each die needs to be X number to net a success, or all dice lower than X number is a failure (I think the rules somewhere point out an easy thing or something reasonable for the char to pass doens't need to be rolled).
Maybe this gets into system incentivizing, where reasonable tasks are assumed to succeed (playing up to everyone winning)? Establishing reasonable tasks that don't require rolls per say. Then the thing that becomes more a consideration is when two players get together they get into competitive situations to get to the excitement of dice rolling, whether its arm wrestling, playing darts, writing songs, or stacking crackers, they want to roll a few dice for random determination to see something happen that isn't predetermined. Reasonably, if John has a high dex and Ted has a low one, John should win darts 9 out of 10 times, but bring in RNG and Ted might win more than expected.
Sorry, spammy, just putting out thoughts on this is all.
ETA: On the Han vs stairs roll, even if he failed, I'd imagine some GMs would allow a second dex roll to grab something before plunging to make it more exciting. So they fail, but their decent dex has a chance to make it not a total failure. Instead, it puts the rest of the party into a situation to pull him up before a storm trooper blasts him ala Han getting Lando from the Sarlacc pitt with the pike - a great story part from a few successive failures that gets them in a dire situation.