ShadowRun 5E ... 2050
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I do love me some cyberware... damn you essence for there not being more of you! I WANT MOAR CYBERORGANS!
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@Lithium, sorry for the thread derail.
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I didn't even know there was a derail, now I got a new thread to read
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Oh god, I so can't wait for this so I can make a ninja bitch.
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@Lithium It had begun to lose that "Mildly Constructive" new topic scent.
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@Glitch So I noticed.
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So more Shadowrun talk...
One thing I think is necessary is to have a well functioning BB system. And I don't mean one that necessarily works, but one that fits in the universe. I don't know if there is any Cybersphere MOO veterans on here, but I loved the way that game handled the IC and OOC communication for the Shadowlands esque BB.
The system to handle non in-person communications also needs to be pretty decent. Cell phones and all that jazz, or some kind of Ghost in the Shell esque internal communication? All of those add a lot of flavor to the world. I think it should be easy for Deckers to listen in on calls if they have the right gear and the caller has non-secured tech.
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Too sim.
You'll end up with setups where they record all conversations and have language processors spot the interesting stuff, and players will stop using it. Anything involving constant vigilance, such as guarding things, should be turned into a game system based contest. If you don't trust your players to OOCly be honest, then your listening system would be used fully for lies, and they'd communicate in other ways.
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CS's BBS system was pretty fantastic. It even had fancy things like disallowing you to read BBS during combat or use the mail system to prevent people mailing their clone details of their death, along with the ability to remove someone's complant entirely to prevent usage of the BBS system.
It even doubled as an IC version of the 'WHO' list.
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@Misadventure said:
Too sim.
You'll end up with setups where they record all conversations and have language processors spot the interesting stuff, and players will stop using it. Anything involving constant vigilance, such as guarding things, should be turned into a game system based contest. If you don't trust your players to OOCly be honest, then your listening system would be used fully for lies, and they'd communicate in other ways.
That was probably the biggest problem with CS is that the system did encourage OOC/Out of Game communication to avoid giving advantage to your enemies. Then again that game was super focused on PVP and less on RP. You do bring up a good point.
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@Admiral said:
CS's BBS system was pretty fantastic. It even had fancy things like disallowing you to read BBS during combat or use the mail system to prevent people mailing their clone details of their death, along with the ability to remove someone's complant entirely to prevent usage of the BBS system.
It even doubled as an IC version of the 'WHO' list.
Yea. I wish CS wasn't filled with cheaters and currently a rotting a corpse. I loved the coded systems it had for... everything. Guns, Cyberware (god was using cyberware so damn fun on that game) The Matrix.
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It's not filled with cheaters. Or it wasn't when I last played it. There were a small number of people abusing triggers (and a couple people abusing alts) but for the most part that wasn't a big thing.
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@Admiral said:
It's not filled with cheaters. Or it wasn't when I last played it. There were a small number of people abusing triggers (and a couple people abusing alts) but for the most part that wasn't a big thing.
Sorry I meant in the past. I haven't played on CS for... 3-4 years. During my time there was quite a few cheaters.
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I played 3-4 years ago and cheating wasn't rampant. There were a few cheaters and a few people who accused everyone of cheating, but that was it.
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@FiranSurvivor said:
Sorry I meant in the past. I haven't played on CS for... 3-4 years. During my time there was quite a few cheaters.
I don't know the first thing about the issue at hand so take this comment with a huge grain of salt, but in my experience the definition of 'cheating' can vary wildly and it's often the by-product of badly designed systems.
For example in some games XP is derived from votes, and often people have an infinite amount but their impact is diminished (i.e. as you get voted by the same person you gain less and less XP). So it was a common phenomenon on at least one I've been on for people to 'farm' large scenes, since they had opportunities to trade +votes with impunity. They'd go to a huge gathering, type +vote/here or whatever, pose a couple of times and then idle off.
Is that cheating? I'd say no (and others would say yes) but either way it's not black and white. Was the system badly designed? You betcha.
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@Admiral
While I played 3-4 years ago I consider "my time" to be around 8ish years ago. I'm not saying cheating was rampant, but it happened.
@Arkandel And cheating on CS was less gaming the system for Exp and more killing people in unfair ways.
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@Arkandel said:
@FiranSurvivor said:
Sorry I meant in the past. I haven't played on CS for... 3-4 years. During my time there was quite a few cheaters.
I don't know the first thing about the issue at hand so take this comment with a huge grain of salt, but in my experience the definition of 'cheating' can vary wildly and it's often the by-product of badly designed systems.
For example in some games XP is derived from votes, and often people have an infinite amount but their impact is diminished (i.e. as you get voted by the same person you gain less and less XP). So it was a common phenomenon on at least one I've been on for people to 'farm' large scenes, since they had opportunities to trade +votes with impunity. They'd go to a huge gathering, type +vote/here or whatever, pose a couple of times and then idle off.
Is that cheating? I'd say no (and others would say yes) but either way it's not black and white. Was the system badly designed? You betcha.
As a note, as far as XP goes. 14 votes a week, one vote can be given to an individual per week, each vote is worth a fraction of a piece of karma. I am coding in a rep/notoriety bit so that people with social characters /can/ influence things more than dealing with just the Johnson and the occasional soft entry or getting better prices through a fixer. There will be a cap on karma from votes per week, there won't be automated xp per week, there will be rewards for running Runs that are listed as 'story centric' for the game that is larger than normal prp rewards, or from participating in the runs.
This is all subject to change of course, but I don't know enough about SQL to link a bboard in game to a bboard on the wiki/webpage. I was thinking about trying to have the local ShadowLands shard be a channel, that posted history to it's own BBoard thread but I don't think I have the coding chops to do that.
I have a lot of ideas on how to make the mush interactive but a lot of it will be limited by my coding skills so it will be... as best as I can do. Can't ask myself for more than that.
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How newbie friendly is Shadowrun these days, anyway?
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It'll be very newbie friendly in my game. I am going to have archetypes people can just pick and play, it'll have a life path creation system so you pick where your character is from, what sort of childhood, teen years, further education, and job training they've had... The system is a lot nicer now than it used to be to.
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I've never played TT shadowrun, but I am curious about a MU in it.
One question I had...I always hear about the weeaboos and trenchcoats and hacking and decks and runs and all that, but. I never hear anything about elves or magic? Is that something that was inexplicably added to the Shadowrun video game, or is it a thing that exists in the setting for players?