Sep 3, 2015, 6:11 PM

It was nice playing somewhere where both social skills and social ability mattered. The in-character rumor system, when people kept it in-character, was very nice. I also liked the beatsheet/beats system, which made players responsible for their own advancement, though I admit (from the staff side, as I got to see in recent weeks) that also took an incredible number of admin hours to process.

The Prince was not idle, nor was he in any way responsible for the game closing.