Dec 7, 2015, 11:05 PM

@mietze said:

Surr, the draconian policy on no staff alts being allowed to have positions of power or huge influence was one of the things that kept the community (of players who are/have been/probably will be at each others throats and princessing and cutting each other out of play on other games) from doing that on RfK. Huge, glaring You Shall Not Pass CoI demarcation with wide lines. It was fantastic. I think that's what made the politics happen ICly as much as the downtime system. That and headstaff with balls AND a customer service touch.

I get what you're saying here; I simply disagree with it wholeheartedly.

That policy essentially states: "the people I hired to run the game can't be trusted to handle these matters impartially or otherwise hand it off to someone else to avoid CoI". It's what it comes down to in the end.

That's exceptionally destructive, as it sets up the expectation that staff could not be trusted to behave properly without those rules in place, when "don't process your own jobs, those of your close associates, or jobs that otherwise involve you" covers it without restricting happy fun times for anyone or implying that your staff members cannot be trusted to be fair if they are also enjoying the game in the same way as any other player is allowed to do.

And that's just nonsense. Plenty of staff can, do, and have done, every day, many for years on end. I would never hire someone who I couldn't trust to do so in the first place.

It feeds the paranoid nonsense by coddling it, frankly, and more or less says people simply can't be trusted. Some people can't. Some can. Hire the ones that can, if someone proves otherwise, fire them. This punished everyone for the sake of the fear of bad apples, which are considerably less common than the tasty kind without rotten cores.