Sep 23, 2015, 8:38 PM

Has anyone played a game that had a system for influence and reputation (not Status: Whatever) something dynamic that was changed for better or worse by players in game actions? Was this fun? Totally not fun? How did it work and what did you like or not like about it? Did other players have ways of influencing it (Like if Player A acted like a complete jackass in public, could Players B, C, and D who were in the scene do something to make his reputation go down? Or up respectively if he did something awesome)

Tell me your stories, ideas, methods. The only game I have played on with anything like this was Blood of Dragons (yes, yes I did), but it was only partially complete and I was never quite sure how it was operating.

Thanks thanks!