I may be misreading the general notion; I'm not super familiar with the specific reference, which is definitely a thing.
I don't know if I would necessarily place the marker at PvP and approaching a game in that way, though I think it gets to a larger issue.
Namely, 'what is this game about/for?'
The answer to that is going to vary from game to game and player to player. To some folks, it's absolutely about that -- but if you don't want your game to be about that, you also need to say so up front to avoid players who want that from the games they're playing.
I'm not real fond of the 'the first thing I consider when I meet someone is how to remove that character from play' mindset, obviously.
Recently, I (and so many others) ran into a player who proudly stated they were there for their own fun and if their fun stepped on anyone else's face, fuck them, they were going to do whatever they wanted and if somebody didn't like it, they could suck it up because they were playing wrong because -insert their personal interpretation of what the game is for/about and insisting it's a universal fact for all here-. If someone not wanting to do what they wanted cropped up, it was time to apply whatever IC and OOC force was necessary to get their way.
This is a glaring example -- and it's easy to point to that and say: that is a toxic presence on the game. (Yeah, now you know why I needed that info about sitebans... cough) Not everyone is that overt about their bullshit, though.