Jan 25, 2016, 4:05 PM

Plugging away at mine. I think there's a fairly big trade-off in how much time someone is willing to invest in initially in order to design systems that should (theoretically) save time in the long run by reducing staff work, so I can focus on narrative and creating RP for people down the road. I didn't want a sandbox which means trying to reduce abstraction and hand-waving in ways that players won't find annoying, and ideally have something that feels action-y and reduces staff reliance like an RPI but has the story and narrative of a MUX.