Dragon Age: Inquisition
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Heheh.
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Also, on the dragons:
They're beautiful and each different looking, though mostly its just the skin. But was anyone else disappointed by them after the first?
The Ferelden whatsamacallit was a fairly challenging fight all things considered, complete with phases and everything. You're fighting the dragon, then its flapping its wings and sucking you in, then its switching things up, and some little dragons come and you have to switch off and beat them down while momma bites your head, then it flies up around and drops fireballs, lands out of reach of melee and launches fireballs, more babies come, etc.
You know its like a better Onyxia.
For the rest they were mostly tank and spank, maybe with some adds (I think only one did), and maybe with a fly around and throw stuff at you. The only real things that made them distinct were their utterly beautifully unique skins and damage type. And that some were a challenge to get to.
The first one made me think each would be a unique sort of world boss encounter and I got my hopes up. The rest I found a bit of a let down.
Granted: still a lot harder then the high dragons in DAO, but that's at least partly because DAI's tactical view is utterly worthless.
As for magical mayor and judge, fair call. I'd say Inquisitor is a pretty decent name for what you are except that for the first chunk of the game you're sorta a heretic.
Did anyone ... let me try to word this properly: Did anyone pick support neither of the two major sides in Val Royeux?
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ALSO.
The dragon vs giant fight.
I just stood there and stared and stared and stared until it was finished.
Totally scripted but still it was a Moment.
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I need to start playing this -- but Skyrim actually managed to suck me back in, and so I'm playing it for the first time in several months. I blame Destiny for eating so much of my gaming time the last... nearly four months now.
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DA:I is a simplified Skyrim with the writing of Mass Effect.
I ran up to wail upon the dragon (I was also Level 6 when I first encountered it) and it flew away.
Granted: still a lot harder then the high dragons in DAO, but that's at least partly because DAI's tactical view is utterly worthless.
It is, but the dragon at the Andraste's Ashes quest in DA:O was hard as a mofo. I wanted to stab my eyes out in the two cases where you must use tactical view in order to solve some puzzles, tho.
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I about wanted to punch someone during The Hand sidequest puzzle. That was just fucking unkind.
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@Thenomain said:
It is, but the dragon at the Andraste's Ashes quest in DA:O was hard as a mofo. I wanted to stab my eyes out in the two cases where you must use tactical view in order to solve some puzzles, tho.
Conceded, that high dragon was much harder. Still, I didn't find the need to use tactical in DAO a eye-stabbing event, personally. I found it a natural flow from personal control to managing the party. Hard situations needed some detailed coordination, and that dragon in particular did, but the tools of the interface didn't get in the way.
In DAI, the interface totally gets in the way of the idea of coordinated party-control. The camera pans maybe five feet up and tilts a bit and that's it. Unless you're fighting one guy its a useless view.
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hmm. sleep or dai? such decisions. time to go see how badly i messed up by pissing off morrigan.
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Have to say, I was very unimpressed with DAI in general. I played it to get a story out of it because DA2 owed me some kind of ending (and I still didn't get one), but I'm never going to pick it up again. I don't see what people see in DAI, but to each his own.
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What don't you like about it? Just saying "I don't see what people see in it" doesn't really give us a lot to go off of to explain why we like it.
a) I like the dragon age world.
b) I like the dragon age character classes/races.
c) I like killing dragons.
d) I like open world (ish) exploration.
e) I like crafting armor.
f) I like the romance/dating-sim mini-game.
g) I like the judgement mini-games.
h) I like ...I could go on. It has a lot of things I like out of MMOs-- quests, repeatable quests, requiring the finding of resources, etc and so on. Without monthly subscription fees, or if I decide to stop playing for a week or three I'm not going to come back and find my party is leaps and bounds ahead of me and I'll never catchup again.
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@Cobaltasaurus I have an entire post dedicated to why here: https://c3dude.wordpress.com/2014/11/30/dragon-age-inquisition-review/
The overview of why is:
- The story is mostly filler and what story exists is largely boring.
- Everything you do is disconnected from the world
- Every choice you make has absolutely no bearing on the direction of the ending
- It's essentially a giant tedium simulator and there's not much reason to continue putting up with the tedium that is gathering power
- Disregarding the ending, choices you make in the story don't actually even affect the path of the story itself. Whether or not you ally with the mages or the templars, you still end up fighting both for instance.
So that's why I didn't like it. Basically, nothing you do matters and there's only so many times I can continue to repeat the same boring action to gain arbitrarily assigned points to continue a story where I make choices that don't actually change the story itself. The sum result of all my choices mean nothing to the ending. The only thing they mean is a short 5 minute synopsis at the end that gives you some arbitrary explanation of what you did from a spoken voice and still images.
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@Alzie I'm not positive we're playing the same game. I haven't beaten it yet, but I haven't come across with "your decisions don't matter". Plenty of things I've done have affected how people interact with me, and what happens at key points.
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I can't beat that part where you fix the rift. It says levels 8-11. I'm level 10. I just suck.
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@October I'd suggest going back to the Hinterlands for a little bit, if you haven't, and doing any and all the sidequests you can find-- it may require running past some level 12 rifts to find them. You can also grind out requisitions to get some XP.
There is also always lowering the difficulty to casual for the fight.
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@Cobaltasaurus I'm doing a bit of that and crafting all my gear. I was told that I was kinda fail for not having done that already. So I'm playing 'get all the leather!' now. Haha
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@Cobaltasaurus I assume by key points you mean the major story missions. I assure you, those happen the same way no matter what choices you make. The 'differences' you see are minor cosmetic and dialogue differences. Though to be fair, I'm not sure what you mean by key points. To me, the story was written first and the choices of the player were added as an after thought. I won't spoil the ending, but come back after you do beat it and let me know if you think your choices matter.
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Funny. In DA:O, the key points always end the same and make no lasting effect on the game, but still manage to reflect your decisions.
Still one of the best RPGs I've ever played.
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Alzie's objections read like somebody who's never played video games before. Like, I don't even know where to start. I imagine him beating super mario bros and complaining because he really wanted to run off with Bowser and HOW DARE THEY.
DA:I is full of choices you make, and the rewards, consequences, or just outcomes of those choices are presented to you as the game progresses. The shape of the world alters based on your decisions. Is that shape similar between one ending and the next? Sure. Do the details that comprise that shape 'not matter'? To you, maybe not, but people have completely restarted the game upon finding out that a particular set of choices would result in X being/doing Y in the end, becuase Not In My Game. Which means, whether you like how it's implemented or not, DA:I has pretty much entirely succeeding in delivering what it promised.
We can't really help it if your interpretation of that promise was some wildly different shit.
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@HelloRaptor Watch out guys, we got a fanboi up in here. Seriously though, I am allowed my opinion the same as you. You like it, great. I didn't, fine. I'm not trying to tell anyone they're having wrong fun. I'm sure some people really like playing Halo, I am not one of those people. That doesn't mean I'm attempting to insult players of Halo by saying I don't enjoy the series.
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@Alzie : Raptor is entitled to point out where you are just flat-out wrong, namely that your choices do not make a difference. They do; they just may not be as ground-shaking as you'd like it to be, but, really, no one ought to give a shit that I adore Sera.
@ixokai : You faced the Ferelden Frostback; that's the issue. The first dragon you can feasibly take down at the level at which you face it would probably be the Northern Hunter, which is in Crestwood after you drain the lake. If you want a challenge, try the Highland Ravager: it does everything the Frostback does, but it also sets Fire Mines, throws up a massive Guard, and dodges around like a fucking cat on crack. It took me around 40 minutes to kill it as a Lvl. 22 knight-enchanter (with the rest of my party dead as fuck).
The High Dragon in DA:O's Andraste's Ashes quest was far more difficult. I can't remember how I did it; I must've used FF's Ultima or some shit, I don't know.
For the record, I sided with Morrigan. They really needed to work on her model a little.