Dec 27, 2015, 11:58 PM

@Misadventure said:

Shortest version: lay out how you will game-ify this to meet the needs of more than the one player who massively gets to decide what happens.

Tell me what game rules will not fall extremely to one side or the other if you play round by round, roll by roll, for this one, hugely important to the setting event. Remember, those players will be anywhere they want to be, on a moon sized map. They have 15 minutes. It has to go with the rolls. It has to go with their choices of insertion point and timing.

You're focusing a little too much on the "one player massively gets to decide what happens" dilemma and that's actually exactly my point. The Battle of Yavin scenario as portrayed in the movie is actually a terrible example of how this would work well, you're right, because there are already several "givens that wouldn't be" in my ideal game. It's a given that Luke is the only Rebel character remaining in the trench, or that the trench is even the approach the Rebellion takes -- why not set up an infiltration scenario instead, if it bothers you to set the stakes so high and balance them all on one player? My larger point is, you should be able to run the Battle of Yavin however the hell you want, it shouldn't matter that it was a single-file run down a trench in the movie. Maybe you wouldn't get the same nail-biting-down-to-the-wire conclusion to team play it like that, but the freedom of choice is again what I care about.

Or just go ahead and make the place, and play through the movie events. Hope ... what... where to start? "As an engineer, i min max my troubleshooting skills and make the exhaust port a corkscrew cuz heat don't care. about straight lines." Lets hope the droids make it through that hallway. Let's hope the escape pod isn't vaporized. And so on. (The Battle of Yavin IS a great binary because either the Rebellion there survives, or it does not. Then add in which characters make it, and if the Death Star does.) And let's hope that three dozen players think this is so cool that some random dice decided if anything close to the Star Wars story happened for the Star Wars MU* they want to spend time on.

This is what we keep coming back to and where our main conflict seems to be. I don't want to spend time on a Star Wars game to see the "Star Wars story" happen. I want to spend time on a Star Wars game to play in the Star Wars universe and tell stories there. It's like was mentioned in another thread, your primary reason to make a derivative game should be that the setting is expansive enough to survive a little tramping around in, not because you want to recreate the plot.

And I think the Star Wars universe is big and sturdy enough to survive the Empire crushing the Rebellion, or the Emperor dying on the first Death Star and the Empire breaking down into factions, or the Rebellion hijacking the Death Star and turning it around on the Empire, or whatever wacky thing. The setting and universe still have rules that would make the game an interesting place to be.

Good luck with that. You just can't make a set of game choices that will maintain authority to decide something that big via simulation minutia. (Never tell me the odds.")

Again, I still don't think you're giving me a compelling argument. You wouldn't like the story to diverge is all I'm getting from this.

I'll stick with avoiding the canon story events first hand.

If none of that makes sense, then don't worry about it. I didn't design the game in question, and I am fairly sure no one wants to play in any of the alternate settings I have mentioned.

That's actually not true for me, I remember several potential Star Wars games actually set in either backwater parts of the galaxy or vaguely-defined periods of galactic history that I think would have been a blast to play, had they materialized. I don't know why they never really got past the planning stages and I assume it was just for the normal reasons some games in development fall apart, rather than a lack of interest.

Also, please don't read my personal feelings or attitude into things, and I will do the same for you. If I am trying to be condescending, I will let you know. If you hear condescending without it being sent, adjust your reception.

Will do, my apologies.

And IS the whole point of RPing getting to replay through a specific story, a specific scene from one of dozens of stories in a place with thousands of stories possible? Is that the whole point? I don't think so.

That's not what I was saying it was?

ETA: Oh, for what I think is a really good example of working with canon material and letting players still have their own fate, look at Pendragon. Plenty of discussion on whether to use what parts of the Arthurian stories in your adventures. Also plenty of mechanics to back up that the realy really hard tasks are indeed really really hard to do unless you are completely stacked to do well at them. Think multiple checks to pass an evening, and have you have to make all checks across three evenings. Good stuff to think about).

I'll have to look at the system!