@tragedyjones said:
And lo, there came an update!
The BITN Experience Philosophy
The purpose of XP is to allow for the growth of a player character, as well as to provide an incentive for participation in the game. Character growth should be steady and roughly equate to the activity of a character in regards to participation in plots and utilization of game mechanics designed to provide experience. Experiences should allow a character to grow in their abilities, not be a necessity for them to be effective.
As such, Experience gain shall be minimal but also relatively unimpeded. There shall be 4 ways to gain experience on BITN
Approved player characters will gain 1 beat every day
Through the methods outlined on page 76 of Chronicles of Darkness, excluding end of session, and any other gains as directed per the rules
Through participation and running of plots
As rewarded by staff for exemplary OOC behavior or as a game wide reward
Advancement
Players may spend their character’s experience as follows: Any trait may be raised without justification, though no trait may be raised more than once very week (7 days). Certain stats, notably Status and Mystery Cult Initiation, may require a successful vote. All stats begin at their lowest possible level (usually 1, but some merits are exceptions).
Any trait may be raised without justification, though no trait may be raised more than once very week (7 days).
That should read: "once EVERY week" I believe