Jan 3, 2016, 2:54 AM

@Alzie said:

The problem isn't with staff knowing what players are doing, the problem is that players attribute past experiences universally.

The problem is that sometimes people define "players" as a universal group, as much as visa-versa.

The problem is that coded systems (code or systems) do not survive the first encounter with the end-user.

The problem is that perception is not invalid.

The problem is that people are not emotionless robots.

The problem is that people are social.

The problem is that Mu*ing is social.

The problem is everything.