Any interest in a possible TOS-era Star Trek Fate Accelerated game?
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Would there be any interest in a Star Trek (TOS-era) Fate Accelerated game?
I want to gauge initial interest in such a MU*. If there's almost any, I'll begin putting it together. I mostly want to make sure I'm not entirely deluded. But I recognize I could be.
Given the state of Star Trek-related games, I want to believe that there may be a potential community waiting to come together. My belief is based on a few premises, some or all of which may be inaccurate:
- There's interest in accessible science fiction MU*s.
- Star Trek remains a franchise/theme that players would enjoy RPing in.
- Existing Star Trek MU*s are potentially too simulation-focused to facilitate accessible RP.
- Existing Star Trek MU*s can spread their players too thin to facilitate accessible RP.
- Setting a Star Trek game in the TOS era could alleviate concerns about needing extensive canon knowledge to participate.
So, what I'm imagining involves setting a game within the bounds of a crew on another Constitution-class starship sent out on a five-year mission to the bounds of known space, just as the Enterprise was. Players would take on the role of crew members and involve themselves in ship or away missions that could run the gamut from TOS' philosophical to dramatic/suspenseful to comic adventures. (I find myself drawn to the TOS era in part because it's so iconic, to its benefit and detriment, and because it circumvents the issue of "canon overload" that might prevent players from experimenting with otherwise interesting ideas. I'm not really drawn to the alternate Abrams-verse, though, even if it performs some of those same functions.)
To promote player agency, senior officers would effectively be NPC plot devices. (If the Enterprise senior staff is guilty of "hoarding" all the adventure, this ship's brass is prudent enough to let the more expendable and less accountable crew deal with hands-on issues.) Flattening the potential rank range would also, I hope, allow players to focus more on /doing stuff/ than jockeying for authority.
Fate Accelerated is a system that would allow for a similar focus on playing the character rather than having to learn an extensive coded space/ship system--and doing so pretty painlessly. I'd like to lift some other Fate system ideas to help, like the Atomic Robo RPG 'organization' consequence & resource trackers so that players could easily gain equipment needed for missions and add plot points for others to deal with (e.g., everyone can add or try to resolve ship-wide consequences from their or others' plots).
I also imagine that some semblance of experience/promotion is possible as characters participate in multiple plots and reach milestones. Perhaps after a set number of such milestones, a character may get promoted to "senior officer" status and thus become an NPC presence to support the lower-level PC body.
Anyway--is this worth pursuing? Thanks for any and all feedback.
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Honestly this sounds like a game I would at least look at. Not a huge Star trek person though. I mean I have watched and liked most of the various series but not to the point of being a "Trekkie", so not sure how much I count as the target market for something like this.
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I have a large interest in a Star Trek game. I'd at least give this a look, though a lot of ST/SW games end up being far more interested in coded space systems than I am, so mileage inevitably varies.
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I would definetly be interested, would make a char and stick around for a while.
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I pretty much only play trek if I can play betazoid, trill (joined), or deltan.
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I don;t see why any of those wouldn't be possible. The wonderful thing about fate in my opinion is just make species an aspect and you can roll with just about anything. At least that is what I did for the table top Star Wars I used using fate. I also make the being force sensitivity/use an aspect thing and it worked fairly well.
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I'd be interested. I'm looking to expand my horizons.
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Thanks for the replies so far. Glad to know I'm potentially on the right track with this idea.
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I'd play the hell out of that.
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You had my curiousity. Now you have my attention.
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I want to see any Fate-based game flourish. I'd log in and pretend to play for that reason alone.
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I've been toying with the notion of doing something similar but in a post-voy setting off in some obscure corner of the alpha or beta quadrants. I've been dragging my feet due to the apparent lack of interest in Star Trek (only two active games left, neither of which is primarily about roleplaying).
I'm hoping that the popularity of The Expanse and the new Star Wars movie will rekindle interest in sci-fi MU*s.
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The Star Trek game I want is turn based Star Fleet Battles rather than real time combat simulation. Fate would work fine for a system for non-ship related stuff I guess, but honestly just about any system would work for me.
I even had a lot of fun back in the day with the original Star Trek RPG in table-top.
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I might get stoned to death for saying this, but I would have more interest if the era was the JJ Abrams rebooted Quasi-TOS setting. I like the look, the feel, and the Firefly-type chutzpah.
Sexy aliens and gunfights.
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@Ghost said:
I might get stoned to death for saying this, but I would have more interest if the era was the JJ Abrams rebooted Quasi-TOS setting. I like the look, the feel, and the Firefly-type chutzpah.
Sexy aliens and gunfights.
So what you're saying is that you don't want to play Star Trek.
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I like them both for what they are. I find both entertaining, one in a more actiony way and the other in a much more cerebral way. Both are entertaining and worth watching for different reasons.
Big ship Firefly does sound somewhat intriguing though.
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I'd like a Firefly game that isn't Serenity, but I don't particularly want a Star Trek game that tries to be Firefly. Both shows scratch different itches for me.
Big Ship Firefly set on, like, a merchant cruiser that could support mini-ships tempts me greatly, though.
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@Three-Eyed-Crow said:
I'd like a Firefly game that isn't Serenity, but I don't particularly want a Star Trek game that tries to be Firefly. Both shows scratch different itches for me.
Big Ship Firefly set on, like, a merchant cruiser that could support mini-ships tempts me greatly, though.
Serenity is gone gone.. atleast for now. They tried to have a resurgence, only for that to fail to.
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@Soresu
Last I knew they'd just moved servers, not dead dead.