CofD/WoD Mu Installer?
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Hey, I have a question for the coders. Would it be possible to take a fresh MU setup, with the dice roller and the CG and the XP system, all that stuff. Would it be possible to turn that into something resembling an install file, or maybe an image that can be coped over to a new game with ease?
Because if it can, that may be the best thing of the day.
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I don't get why people just make a default db with everything pre installed and just distro that like the SGP one. It would be easier than an install quotable file.
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@Bobotron said:
I don't get why people just make a default db with everything pre installed and just distro that like the SGP one. It would be easier than an install quotable file.
That is what I meant to be asking, yes
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For the same reason that IKEA doesn't sell cars. For the same reason why people dealt with Mux In A Minute (MAIM) in spite of its halfway working, halfway broken oWoD plugins.
Issa lotta work what nobody has bothered to do yet. All the bits have to fit together just right, and people want their own house rules which will break those bits.
I think Alzie has some systems which are just stat/value setups where you roll and interpret the dice yourself, though. And evaluate the character sheet yourself for errors. Set stat, roll stat, see stat, lock set stat, there's a game.
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Yes, @Alzie should be able to set you up with code that's compatible with most flavours of WoD.
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I think @tragedyjones is asking why have we not, as a community, came together and developed some sort of single install file that just loads everything up and makes it ready to go, so that we can all make our own MUs without needing the technowizardry.
To which @Thenomain's answer suffices, I think. Personally, I was trying to get a new program going to address the problem. Unfortunately my coder is busy with real life or whatever.
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We should have a kickstarter campaign for it. I would gladly contribute.
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@Ganymede If by that you mean I should go kick my cousin in the ass and demand he start coding...?
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I meant "we," as in the community.
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I was going to do it once-- even back before nWoD 2.0 was announced. I asked for people to help me with the data entry and got crickets. I think the only person that responded to being willing to do any data entry was @Misadventure. Since no one wanted to help me, I figured people didn't want WoD In A Box that bad, and went on my mercurial way to something else.
(@Misadventure is pretty much the only person I can think of off the top of my head who is pretty much always willing to help me with data entry. @Sanguine might be too, but that came after I'd long since given up on the idea of giving people code.)
Fun fact:
I have mortal, vampire, werewolf, and demon working (I think) on a fresh install running on Darkwater. I could share the db with people if they wanted. I've just never tested the chargen to make sure anything works.
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I can enter data. I still have all that useless 1st Ed Requiem data, heh.
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It's totally possible. Just nobody's done it for reasons @Thenomain mentioned.
If you're looking for something to model it after, you can check out my softcode system, which has both a default database with everything installed, and a set of installer files you can run on an existing game to install and upgrade.
I don't have WoD skills though, because I have my own skills system. If you could find a willing coder, they could make a WoD AddOn that fits into that same installer framework.
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I can, indeed, enter data. Just PM me if you need my help.
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Will add... the trouble with making a 'one size fits all' code system for WoD is that it's insanely difficult to make a code system that 100% models a RPG system with all its various nuances. You have to make compromises.
So what ends up happening is that Game A wants these rules and Game B wants those rules, and trying to make that all fit into a nice one-click install package is a nightmare. Throw in all the different versions of WoD and the different spheres... yeah, there's a reason nobody's done it.
But you could probably at least code something as a starting point, and let the individual games build on it.
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@Thenomain @Groth Do you know what happens when you mention the name of satan twice in one thread?
Well the answer is that satan shows up and then presents you with Mu2 Docker
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Dare I ask without doing my own research, what is docker?
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It appears to install
PennMush, Mu2, Arch, MariaDB, Initial Install -
@Thenomain said:
Dare I ask without doing my own research, what is docker?
It's a package installer, sort of like a mini-virtual-machine that runs on your OS. Installing with Docker gives you basically one command that installs the thing you want plus all of its dependencies and (I think?) configuration.
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Docker basically runs a mini-vm on your machine which sets up a service for you so that you don't have individually manage the service and setup yourself. In this case, it installs a working pennmush game with my Mu2 for you and Mysql already connected (MariaDB is the mysql server), already setup so that all you have to do is put in what port you want to use and run it.
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@Alzie said:
Docker basically runs a mini-vm on your machine which sets up a service for you so that you don't have individually manage the service and setup yourself. In this case, it installs a working pennmush game with my Mu2 for you and Mysql already connected (MariaDB is the mysql server), already setup so that all you have to do is put in what port you want to use and run it.
Holy shit that's cool. Good work, @Alzie. Ya did great. I bet it was hard, too.
You have brought us closer to the ideal of a Mu* in-a-box.