Changeling: The Lost Update [CofD]
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Shhh, I'm channeling another thread.
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@Misadventure @Botulism is running a came called Horror Stories (I think) that is based on a rotating theme (including scifi and other worlds and stuff). Our goal for BITN will be a bit more like X-Files or Supernatural. We're aiming for many small plots that "monster of the week" format, with underlying themes and story that tie things together and point at something Bigger. We are also putting in some policies to encourage turnover of characters, but with a continuous story.
And back on topic!
@Thenomain: I have to agree with the "fixed" part. But then, I loved V:tR 2E, and W:tF 2E, so it could by the fanboy side coming out, that all CofD stuff is BETTER.
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Also, people on BITN, they can also just stop hunting monsters. It isn't like a lot of CofD games where what you are defines you. Maybe the cost got too high. You can stop doing a thing much easier than stop BEING a thing.
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Can...can you guys keep the BitN thread out of the Changeling thread? Thanks.
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@Thenomain Maybe they're lost.
...I'll let myself out.
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@tragedyjones said:
@Arkandel said:
@Coin said:
I think high character death/turnover would help a lot with the last bit.
Do we have an example of a high death/turnover MU* which worked? And I define 'work' as in 'retained an active playerbase of more than a handful of people'.
It's not a rhetorical question, I don't know if we do. The successful games I can think of in this context were all ones the same characters were often played for more than a RL year each and involuntary PC death was infrequent.
Dark Metal?
Dark Metal had a crap ton of Dinos around. I was one of them. Especially in the mage sphere, my char had Arete 5 and 30 sphere dots and was not near the top 5 in terms of power, maybe the top ten but that was iffy. And many many chars played more then a year. Heck i cna think of a couple example such as Badr that were played more then a decade.
As far as the frequency of non-voluntary PC death that really was not that far off the average as far as I have seen in general. You had a few player that did a lot of PK but most knew who they were and avoided them unless that is the flavor of play they wanted. -
@Arkandel said:
@Coin said:
I think high character death/turnover would help a lot with the last bit.
Do we have an example of a high death/turnover MU* which worked? And I define 'work' as in 'retained an active playerbase of more than a handful of people'.
It's not a rhetorical question, I don't know if we do. The successful games I can think of in this context were all ones the same characters were often played for more than a RL year each and involuntary PC death was infrequent.
Shadowrun Seattle had been around for at least 3ish years before I found it in '96, and continued on long after I stopped playing, even with all the spinoffs.
Different crowd though. It is my experience that for whatever reason, the WoD (old and new) games I've played on have had players that are extremely, extremely adverse to uncontrolled PK.
TR I would term as a high turnover game in many respects (might depend on the sphere), though less due to death and more to Fuck It I'm Going to Recycle this PC into a New 9000 XP one. And it doesn't quite fit because some of the times even though they might be coming in with a new PC, there was quite a bit of old /players/ vaulting over newer ones because people were familiar with them, ect.
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CrackMUX had a high turnover rate too. The game was crazy, but it worked and was fun to me. Ran for a fair little while also.
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Guess who was bribed into coding CtL 2e for his CoD system?
Me. It was me.
No exposed code yet because I'm still working on how to do Contracts, and I need to make Clarity a health system.
The system is otherwise very straightforward.
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Straightforward:
- Adding Clarity's Perception bonuses into the main sheet. (Done.)
- Kenning on the sheet. (Done.)
- Goblin Debt has me giggling in glee. Sure, use "Truth & Lies" a million times. I dare you.
Not Straightforward:
- The interaction of Clarity, Icons, and Touchstones will be challenging.
- There are more Conditions, and Fae-Touched start with some. That'll be interesting to integrate.
- Still deciding the best way to do Contracts in this system. The easy way for me is more involved for the player. Not much, but not entirely natural.
Bbbllleeeehhhhhhhhhhhhhhhh...fun.
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@skew said in Changeling: The Lost Update [CofD]:
Issue is, my read of the entire C:tL story seems at odds with a lot of other peoples. I like my "waking" life to be an underground resistance spy thriller, not unlike D:tD or The Matrix or some such. I like my Hedge to be fantastical and whimsical, yet wholly deadly. I believe part of the fun of playing Changeling is the balance between those two worlds. The juxtaposition of gritty, realpolitik against a dire battle for your life against dragons. I love the idea that, by day, I might play a garage mechanic who is also serving as a dead drop for a team battling against the loyalists that occupy a city, and by night, I put on a suit of armor and charge into a sea of hobs to slaughter them and defend a village.
I kind of lost my point. But that's what I want!@Paris just upvoted this. I wrote it in 2016, apparently! I totally forgot writing it. Man, I still love that idea.
So what do you all think? We could make @Thenomain headstaff, in charge of player disputes. Bring back @tragedyjones from retirement. And @Pyrephox are you still here?
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@skew ... What did poor Theno do that you want to put that on him?
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Funny. I was thinking: What did the rest of you do that he'd want to put me in charge of anything?
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@Thenomain said in Changeling: The Lost Update [CofD]:
Funny. I was thinking: What did the rest of you do that he'd want to put me in charge of anything?
With much wisdom comes much suffering?
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@Derp said in Changeling: The Lost Update [CofD]:
@Thenomain said in Changeling: The Lost Update [CofD]:
Funny. I was thinking: What did the rest of you do that he'd want to put me in charge of anything?
With much wisdom comes much suffering?
I was thinking more about the salt mine that is my soul.
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@Kay said in Changeling: The Lost Update [CofD]:
@skew ... What did poor Theno do that you want to put that on him?
Gather round, let us tell the story of @Thenomain the wise!
Back in the Golden Days of The Reach... No, not the actual ones. The ones that came after the actual ones. Thenomain was on Head Staff, and many a player went to him for arbitration. On account of his inability to remember names or past experiences, he was always neutral. His pedantry ensured the conversations were detail orientated. Players felt they could simply present an issue and not have emotions and the like weighed into it. Thing happened, thing was bad, yes or no, let Thenomain decide!
Which is my snarky ass way of saying Thenomain is a good listener and is highly capable of sorting out other people's choices and problems.
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If you just want someone to investigate and judge player disputes, I'll do it.
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Changeling has two merits with the prerequisite of “Non-changeling”. I’m hoping to get an official answer if this is to be read as literally as it looks, or if it’s a missed item from their messy development cycle.
I can see it going either way, tho one has the storytelling requirement of having spent time in the Hedge. News at 11.
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@Thenomain The new version of CTL makes spending time in the Hedge a lot easier for non-Changelings, so that's entirely possible.