World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with
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@Rick-Sanchez said:
A second example, to drive the point of the thread home: a gun nut conspiracy theorist. This man isn't necessarily evil, but he definitely is crazy. He also has way too many guns for his own good, and seems quite knowledgeable on their use and function. You'd prefer not to deal with him, but he has a habit of bailing you out of dangerous situations. You blow off all his theories but whenever you look into them, they always appear factually correct... is he onto something?
It is my opinion that every Carthian Mekhet ought to have a nonsensical manifesto and more guns than anyone is comfortable with them having.
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@Lithium said:
Now I want to make a vampire game where it DOES ward them off.
Perhaps a stuffy Englishman who just cannot stand the stuff? Absolutely detestable!
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@skew said:
@Lithium said:
Now I want to make a vampire game where it DOES ward them off.
Perhaps a stuffy Englishman who just cannot stand the stuff? Absolutely detestable!
The CofD Changeling (not out yet) has rules for exactly this. If you want your minor tweak to be "garlic", then as long as you're around it you take lethal damage, and if someone damages you with the stuff you take aggravated damage. Get powerful enough and add "sunlight" to that list.
So you could be a real movie vampire in Changeling. The bonus over Vampire is you don't lose your emotions or lose your head to The Beast, so better than a vampire.
I'm there.
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@Cobaltasaurus said:
@HorrorHound said:
@ThatGuyThere said:
the great thing about a conspiracy theorist in WoD of any flavor is they can be exactly right about the conspiracies existing but completely wrong about the particulars at the same time.
Uses garlic on vampires, only learns when his arms are ripped off that, that is bullshit information.
This is such a trope in basically any urban fantasy EVER, that I wonder if any modern person would actually think: "Vampires are real! I'll ward them off with garlic!"
ETA Actually that's an interesting thought...
It would actually work to repel The Knights of St. Martin, and Morbus. Or rather, could be formed as a flaw just as it was in OWoD. My Tzimisce was repelled by garlic, due to heightened senses from Auspex.
My favorite depiction of this scenario is in the more modern Fright Night, where the Hunter tries to use a cross to repel the Vampire. The sinister humor is real.
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I had an idea recently. There's a spell in the Mysterium called Copy Grimoire. It requires Prime 1 and Matter 1, and with it, you can, on a Lasting basis, copy a grimoire. It's Extended, as well, so it requires patience.
What if you wanted to make convincing counterfeits of things, though? Given roughly the same material, you could make a duplicate of it, as I surmise, with just Matter 1. These are for mundane objects only. I mean, if you can copy supernatural stuff with Prime 1, Matter 1, can't you copy mundane stuff with just Matter 1?
But he could be an entire persona based on fake shit. Take a wad of cash he got from the bank, duplicate it. And then duplicate that again. Ad infinitum. Redistribute an immense amount of wealth directly to himself with money that's counterfeit, yet indistinguishable from the real thing, to the extent that even the best (mundane) experts wouldn't be able to tell.
And this wouldn't necessarily be a whole character, but a particular scheme that a starting character could pull off. And pretty much without consequence, unless you're contriving them.
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@Rick-Sanchez said in World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with:
I had an idea recently. There's a spell in the Mysterium called Copy Grimoire. It requires Prime 1 and Matter 1, and with it, you can, on a Lasting basis, copy a grimoire. It's Extended, as well, so it requires patience.
What if you wanted to make convincing counterfeits of things, though? Given roughly the same material, you could make a duplicate of it, as I surmise, with just Matter 1. These are for mundane objects only. I mean, if you can copy supernatural stuff with Prime 1, Matter 1, can't you copy mundane stuff with just Matter 1?
But he could be an entire persona based on fake shit. Take a wad of cash he got from the bank, duplicate it. And then duplicate that again. Ad infinitum. Redistribute an immense amount of wealth directly to himself with money that's counterfeit, yet indistinguishable from the real thing, to the extent that even the best (mundane) experts wouldn't be able to tell.
And this wouldn't necessarily be a whole character, but a particular scheme that a starting character could pull off. And pretty much without consequence, unless you're contriving them.
Bills are (to my knowledge) marked as individuals, not as print-sessions, and so eventually he could be caught. Which may be sort of awesome; Interpol looking for his super-awesome counterfeit machine.
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@HorrorHound You're right. They are marked individually. So they could eventually track him down, but the thing is, this detail just gives me basis for him to, uh, diversify the pool. Counterfeit a few different benjies, and then spend them on small purchases, and eventually get more legit ones. The more unique numbers you add to his mix, the harder it gets to find him; I'd imagine it'd be logarithmic, too, as opposed to linear.
It would make it seem less deterministic. Then there's the possibility that the caster just goes, "Yeah, well, I'll use Matter 2 instead of the normal Matter 1. Now I can make small 'stylistic' changes like making the serial numbers unique."
Wow, I wonder if we could take this farther, though, and make a character based around counterfeiting all sorts of shit, not just money. If you can copy a grimoire with Prime 1, Matter 1, what could you require to copy an Artifact? Or a Fetish?
Could I add Space 2 to this to counterfeit paperwork from afar, or Forces 1 to override electronic records in a computer system?
A character who has a bunch of low-dots all over the place, but whose modus operandi is counterfeiting/fabricating all the little details required to make things go his way could be a really fun concept, imo.
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@Rick-Sanchez said in World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with:
@HorrorHound You're right. They are marked individually. So they could eventually track him down, but the thing is, this detail just gives me basis for him to, uh, diversify the pool. Counterfeit a few different benjies, and then spend them on small purchases, and eventually get more legit ones. The more unique numbers you add to his mix, the harder it gets to find him; I'd imagine it'd be logarithmic, too, as opposed to linear.
It would make it seem less deterministic. Then there's the possibility that the caster just goes, "Yeah, well, I'll use Matter 2 instead of the normal Matter 1. Now I can make small 'stylistic' changes like making the serial numbers unique."
Wow, I wonder if we could take this farther, though, and make a character based around counterfeiting all sorts of shit, not just money. If you can copy a grimoire with Prime 1, Matter 1, what could you require to copy an Artifact? Or a Fetish?
Could I add Space 2 to this to counterfeit paperwork from afar, or Forces 1 to override electronic records in a computer system?
A character who has a bunch of low-dots all over the place, but whose modus operandi is counterfeiting/fabricating all the little details required to make things go his way could be a really fun concept, imo.
Welcome to the Ultimate Mage-Anarchist.
Use Entropy, and add some Mind to boost the need to spend. Bring the System down. One of your False Bennie's being held? See your Vice changed to Greed for a day.
Do it.
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A werewolf that isn't a hipster supermodel d-bag with a man-bun and shitty tats. Yes, that goes for the women, too.
A woman who wears cherry-red lipstick, little black dresses, spike heels, and drives a Mercedes - the kind of vampires @Sonder used to play, basically.
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I would love to see someone who delves into the details of their splat. A Mage that becomes obsessed with the Abyss and tries to discover what the Supernal Realms are, and what the Abyss really is. Big, grand goals like that. Sin-Eaters who want to go as far as possible into the Underworld to figure out the meaning of death itself and why Geists exist; vampires who actually are up to discussing the condition of vampirism, what it means on a grand scale, and why it could potentially exist. Personally, I'd love to have a sit-down conversation and go over the Testament of Longinus with someone and have them basically dissect the Monachal Creed and figure out why these beliefs exist (heresy, I know).
In short, I'd love to see characters that just dig into the meat of their supernatural type's backstory or whatever it is that's explained in the corebooks about what they might actually be and have lengthy philosophical, theological, and ideological conversations about it.
Alternately, I'd like to see mortals who end up going a little insane after they hear things about the supernatural. Become obsessive and start putting up newsprint and different snippets of potential supernatural activity without falling into becoming an actual Hunter. It'd be cool to RP with that type of character because, if they exhibited the signs of their obsession, they'd wind up being like Rust Cohle from the first season of True Detective and have a storage shed with all kinds of shit pinned up on a corkboard because Something Isn't Right.
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A subtle mage. Someone who understood the ramifications and consequences of being able to manipulate reality.
A profoundly terrible and noble sidhe, whose motivations are completely inscrutable and nigh-alien in nature. A master manipulator, but without veering into cliche.
An intelligent redcap, whose cunning surpasses their ferocity.
A mummy that isn't a celebrity, but more of a joyful sage, who is slow to anger and operates on a very refined and cautious plane, due to the risks of being judged.
An intellectual satyr.
A pooka evangelical/prosperity gospel preacher.
A nocker who says more than 'fuck'.
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@Rick-Sanchez said in World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with:
What if you wanted to make convincing counterfeits of things, though? Given roughly the same material, you could make a duplicate of it, as I surmise, with just Matter 1. These are for mundane objects only. I mean, if you can copy supernatural stuff with Prime 1, Matter 1, can't you copy mundane stuff with just Matter 1?
Coincidentally enough, the Mysterium book also contains (p. 198) a spell for "duplicate mundane objects", although they list it as a Matter 4 spell. Which you could still totally do with a starting character unless the starting XP is pretty miserly; it just requires a little more focus.
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@hedgehog said in World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with:
A subtle mage. Someone who understood the ramifications and consequences of being able to manipulate reality.
A profoundly terrible and noble sidhe, whose motivations are completely inscrutable and nigh-alien in nature. A master manipulator, but without veering into cliche.
An intelligent redcap, whose cunning surpasses their ferocity.
A mummy that isn't a celebrity, but more of a joyful sage, who is slow to anger and operates on a very refined and cautious plane, due to the risks of being judged.
An intellectual satyr.
A pooka evangelical/prosperity gospel preacher.
A nocker who says more than 'fuck'.
Real talk, I have no idea if half of these are actual WoD archetypes but I unreservedly love them.
Like an intelligent redcap? Is that a sentient fungus? Why do I even think that? Who knows? Why is the implication that mummies are usually celebrities? What's a nocker? So many questions, but the pitch is solid.
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They are all OWoD racial types, mostly Changelings.
Redcaps are pure appetite and fury. Pooka are shape-shifting fae. Satyrs are those humans with goat legs from Greek mythology turned into a faerie kith. Most people play them as horny goats, but there is another tack to take, which is that of the intellectual. Nockers are another kith/race of fae who are frustrated perfectionists, loosely based on the mythological Welsh knockers (who were the ghosts of miners) and somehow turned into crotchety Jewish stereotypes by White Wolf.
Mummies are supposed to be refined immortal souls taking up residence in the bodies of slackers, at least in Revised. Most of the ones I have run into on games have been some sort of celebrity, for some reason.
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@Autumn I just looked it up and you're right. I don't know what crack White Wolf was smoking to make it so you can permanently copy grimoires at Matter1/Prime1, but you can't copy auto parts from raw materials until Matter 4, but they made it work that way. Why, who knows.
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@somasatori said in World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with:
I would love to see someone who delves into the details of their splat. A Mage that becomes obsessed with the Abyss and tries to discover what the Supernal Realms are, and what the Abyss really is. Big, grand goals like that. Sin-Eaters who want to go as far as possible into the Underworld to figure out the meaning of death itself and why Geists exist; vampires who actually are up to discussing the condition of vampirism, what it means on a grand scale, and why it could potentially exist. Personally, I'd love to have a sit-down conversation and go over the Testament of Longinus with someone and have them basically dissect the Monachal Creed and figure out why these beliefs exist (heresy, I know).
In short, I'd love to see characters that just dig into the meat of their supernatural type's backstory or whatever it is that's explained in the corebooks about what they might actually be and have lengthy philosophical, theological, and ideological conversations about it.
cough cough
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Someone who's scared.
Not funny "aiieeeeeee!!!" scared or easily spooked.
But deeply, intrinsically, essentially terrified of the world they now know is around them.
A world they still have to live in, despite knowing all the things that are out there--despite maybe being one of them.
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@Coin Hush.
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@hedgehog Find me a decent place to play, and I got your Redcap.
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@Coin To do that you would need to do away with lampshade-hanging, which will be quite frankly impossible as long as people keep trying to recreate Buffy.