Mar 31, 2016, 7:22 PM

Give an example or three of various grades of memorable?

(I am coming from a space where there was a mystery in a campaign, and when others wanted to ST, I laid that one mystery beyond their authority, and BOTH not only directly went after that secret, but tried to define it via their stories. So I lack trust in either human nature, my friends, or my ability to communicate "NO, do NOT do a plot about X. You don't know enough to do anything that deals with its complexities beyond what you have already seen. You can do more of what you've seen if you like.")

Anyhow, meanwhile I am hoping to look at how grand a thing players would like to create. And hopefully accept risks for.