@Cirno said:
This raises interesting questions - is MU* ing a gentrified, expensive hobby out of reach to the poor? Could that be part of the reason why the population of MU* players is low in general? And why is this, since computers have sharply decreased in price? One can acquire a cheap tablet or netbook for 50$ or so.
I don't think it's that, not when you look at tens of millions of people playing MOBAs and MMORPGs, it's hard to look at it from a scarcity standpoint. I think MUSHes offer something unique that's pretty hard to explain. If you google 'text based role playing games', I flipped through a few pages and saw a few MUDs and a -lot- of browser games that are kind of MUD like, but nothing like what most MUSHers enjoy. It's pretty easy for people that have never played an rpg at all before to grasp playing a dude on a MUD and running around killing things in a world. I think it's a lot harder to get across how a collaborative storytelling narrative game works, and I'd be curious what people's elevator pitches of a MUSH are like to people that have never played any form of RPG before.