@Packrat said in Coming Soon: Arx, After the Reckoning:
One thing that I do feel hurts the game is that athletics and survival are both combat skills, meaning they are expensive and also generic amoungst people who are going to go off on Adventure Stuff. Essentially it means anyone who is liable to head off on a quest is going to have the same skillset, just some will be outright better or worse than others. Not ideal.
That's true. But there's truly no way around it; roughly the same things combat and war naturally require are key for adventuring in general. If I run, say, a dungeon-crawl type of affair then the skills required will overlap with the stuff soldiers buy.
But it goes beyond that. For instance I was trying to do some experimental stuff and see how much interest exists in it; there's no template (or at least none I'm aware of) for it, so I was making shit up as I went along, and one of those things was to have an improvised weapons duel. The idea was to not have everyone show up in their favorite super expensive weapons and do their standard super optimized rolls but they had to enter a yard and fight each other with anything they could conceal on their persons - what I imagined was getting folks creative with hair pins, their own clothes used offensively, steel balls carried in a pocket and used as projectiles, hand to hand combat... that sort of thing.
But that didn't happen. Perhaps the onus was on me to talk about it with participants before the fact and get them riled up, I'm not sure. On top of it someone complained after they lost because their opponent used a practice sword instead of a real sword which was a headache either way; one because it was supposed to be an opportunity to pose something somewhat new, and the other because 'who won' didn't mean anything. Just the fact people were disappointed afterwards was a let down, you know?
@Pyrephox said in Coming Soon: Arx, After the Reckoning:
That is a thing to consider. There's a careful balance to be pondered between OOC equality-of-agency and IC inequality-of-theme. Someone who apps in a hardscrabble peddler of common birth /should not/ have the same access to, say, alaricite as a Great Lord on a systemic level. But, just as true, there should be things that the commoner /can/ do that the Great Lord can't, because being a Great Lord (or any noble) should come with some real consequences for acting in a manner befitting of the nobility.
I would say at this point in the game there is great urgency based on rank (High Lords have a huge advantage) and soldier ability. The more you stray out of these two niches the least involved you can be in cool things.
But the other thing is, there's a lot of redundancy in agency as well. For instance my character got a cool secret and then was shared a neat also top-secret @clue; I thought I'd be able to milk both for some roleplay... until I went out there and tried to discuss them both. Four out of four PCs he went to confide in and involve in them already knew everything about them, plus some. So what I thought was important going to prove to be great leverage to get roleplay out of forming alliances were proven to be duds.
There are many characters around who literally know all the things - it's not just XP and skills, it's information, political positioning, resources, you name it.
There's a certain sort of player - and I see this a lot in video game discussions, too - who feel absolutely compelled to optimize their character and acquisition of resources whenever possible, even if doing so makes the game actively unfun for them. I don't know where it comes from, but I've seen it plenty of times.
But I am one of those players. I absolutely want to optimize my character, I enjoy it. But - again, for example - when he went on a drive to try and recruit help for his pet projects (and make resources to improve his gear, retainers, etc) that meant running IC events showcasing the benefits of being offered this support. This is hard work that I enjoyed putting in, but it's also... hard work, right? Yet I wouldn't change that, even when I know others are just sending out messengers to do the same thing in a couple of paragraphs; yes, it would save me the trouble but it would also deprive me of the roleplay.
Then what the fuck would I do with the gear and the stuff if I'm not playing the game in the mean time? Woohoo, my sword glows red now, yay.