@Ganymede said:
My suggestion would be to focus on Point 3 of EmmahSue's breakdown. That is, in other words: "what does this territory allow me to do?"
I feel without this there's no point in implementing a system for territories other than basic record-keeping (which can arguably be done better, and visually, on a wiki).
It doesn't and likely shouldn't be draconic - your Vampire shouldn't starve even if they control very little for example unless they are just spending abnormal amounts of vitae. Maybe integrating it with other aspects of the system would make this work and fix other chronic issues we've had with different parts of games.
For example (and with relaxed number crunching) although I usually despise automatic vitae expenditures to wake up, the system can also include something like this:
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The vampire wakes up. -1 vitae, buster!
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Unless they spend no vitae, they automatically get 2 vitae back the next evening from random hunting (to the maximum for their pool, of course). So if you only spend one vitae on extra activities for the night you're good to go.
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Each area has a depletion counter. When it's high there are more victims, so you always want this to be as much as possible. It is restored by a % amount every day. A mall is deeper and is restored faster (people keep coming); a small suburban area is more shallow, there are just that many people there, and usually the same. Over-feeding will get risky.
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If you want to hunt manually you do something like +hunt <territory #> <desired amount>. The chances to succeed are modified by how much you want and the area. Hunting near the police station or City Hall is stupid, and you need to take into account the depletion counter.
Something like that.
Admiral's idea of tying it to other stats has merit, too. The more places you integrate such things to the better it is likely to get.
Ideally you should want to see real competition for these resources, and PC factions should be struggling to control the more lucrative ones. But there should be a relative shortage so that if say, you suddenly get a bunch of new Carthians but the Carthians only control this tiny little square, they're at a disadvantage - if they need to fight, heal up, etc they'll run out of vitae. Better start making some deals - or look for greener (redder?) pastures.
After all, the goal here is to facilitate RP. When everyone's a fat content cow, territories mean very little.