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    Topics created by Arkandel

    • Arkandel

      Storytelling
      Mildly Constructive • • Arkandel

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      Nein

      Have you ever run into players that are content to run things on their own or with their friends, but get hung up on the fact that they are not allowed to do anything other than slice of life or bar RP without having to get someone's nod of approval?

      There is another side of the fence on this. I've been among and RPed regularly with people across various MU*s/MOOs who are happy to run things for themselves and others, but have their enthusiasm and ideas snuffed out like a match in a wet napkin by staffers who have, plot-wise, stuffed them into a little box they only open when the ST/GM gets around to running something. (There are those players who don't seem to be able to rub two braincells together to come up with anything to do other than TS and bar RP and wait to be taken by the hand and lead down the garden path to be sure, thus facilitating the need for STs/GMs, so I'm not saying planned plots are a bad thing at all.)

      I realize this is a little bit of a sidetrack to the main thrust of the argument, but I always thought the reward of roleplaying is fun. XP always seemed like something you did to gain levels and thus be powerful enough to kill others - fun for some, but generally not fun on a MUSH, especially when it takes more than thinking up a name and grinding levels to get a solid character.

      Whenever I see XP systems at the door, I tend to assume that the goal of the game is to gain power/level to inflict my story decisions on others, as this is usually what happens.

      I dunno. Perhaps that right there is the crux of the XP problem.

    • Arkandel

      Mobile devices and MU*
      Mildly Constructive • • Arkandel

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      purldator

      I tried all available apps for Android. Not worth it. Besides, I usually logged in for the novelty. (Oh wow! MU*ing all mobile and stuff!)

      I usually chatted in channels since I only use mobile when I'm out and about. Don't have the mental focus to actually go IC when I'm not home or somewhere less, 'outsidey'.

    • Arkandel

      nWoD 2.0 inter-sphere balance and mechanics
      Mildly Constructive • • Arkandel

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      Bobotron

      Unrelated to the Conditions discussion, but someone leaked a Beast playtest document on the 4chans.

      Reading it now, will post more later.

    • Arkandel

      Poll: Did you pay for most of your nWoD books?
      Mildly Constructive • • Arkandel

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      ThatOneDude

      I bought most of mine once I learned of drivethrurpg. But I'm weird and pay for all my music and movies/tv. I have this sense that hopefully my dollars will support the stuff I like.

    • Arkandel

      Wheel of Time
      Tastes Less Game'y • • Arkandel

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      Three-Eyed Crow

      This made my night. So terribad.

    • Arkandel

      Comics Stuff
      Tastes Less Game'y • • Arkandel

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      Roz

      @Vorpal said in Comics Stuff:

      It's a very rare moment right now. A lot of what DC is doing right now is good. I haven't said those words since, maybe, 2009... maybe even longer. I'd say enjoy it while it lasts- Marvel is currently doing not-so-hot with their Civil War II fiasco, which is bogging down the entire line with its gloom, doom and haven't-we-done-this-already?

      Jesus Christ I wish Civil War II would just END. THIS WASN'T GOOD THE FIRST TIME, MARVEL.

    • Arkandel

      Hardware
      Tastes Less Game'y • • Arkandel

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      Miss Demeanor

      That was almost a romantic poem written about a keyboard. XD

    • Arkandel

      Invisible boy/girlfriend
      Tastes Less Game'y • • Arkandel

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      I

      And if you ever get jealous of a person who has an invisible boyfriend, you could always just mail glitter to them (Uh, probably not Safe for Work)

    • Arkandel

      The importance of large grids for MU*
      Mildly Constructive • • Arkandel

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      Bobotron

      @Coin
      More or less what I'm doing for TheatreMUSH. The grid itself is split into 9 neighborhoods, with 2-3 rooms each (one grid has 4 just because that's the stretch I needed for the map). Anything that's a location within the grid space is built separately (typically one room, but some locations, like Elysia or places I expect to be big hangouts, will have more, around 5). Specific areas can be built off of them at player request or staff need and go from there. I think we have 39 grid spaces for city/outlying areas and like, 7 for sewers/warrens. It seems reasonable, and I can add/subtract as necessary.

      I'm also putting in place a system of virtual ownership; players will be able to build when given permission, but the stuff they build as far as rooms will be owned by a builder, and they will virtually own them (and thus can re-desc, add places, allow it to be set as a hangout in +hangouts/add, etc. via +commands, but it helps to prevent the inevitable AUGH SPY bullshit)

    • Arkandel

      Twinking in RP MU*
      Mildly Constructive • • Arkandel

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      Ganymede

      I also like the GMT-ers because I play first-shift EST now. That is, when work isn't eating me alive.

    • Arkandel

      Arkandel's Playlist
      A Shout in the Dark • • Arkandel

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      Ghost

      "Join Ithir, I promith you ithil be a good time. Bitch."
      -Ice-T

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