@Fantom Hanging out now ... have a busy afternoon (UK time) but will be around later to chat. Looks great!
Posts made by Ataru
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RE: ROGUE: It is coming...
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RE: Bump In The Night: A Chronicles of Darkness MUX
@Kanye-Qwest said in Bump In The Night: A Chronicles of Darkness MUX:
Tolkien is a horribly dry and boring writer, and elves suck. @tragedyjones is on to something.
Well there's goes my PhD dissertation.
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RE: Dune Coda Stuff
Almost everything was ready to be set up. The grid is partially done, though not @desc'ed. News files were about halfway done. The setting as you can see from the posts above were basically done (though those are just proposals). Chargen ... I believe the idea was to go with FATE, though that's all still open for debate ... or even a more statless type game (much as the old Dune III was). It would not be much effort to get the thing off the ground if people were interested in that particulary setup for a Dune game.
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RE: Dune Coda Stuff
FACTIONS
Fremen
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Sietch Tabr
- Naib: Jerome Ben Irafi
- Council of Elders
- Sayyadina: Masarrah
- Warriors, Wormriders, Sietch members
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Sietch Jacurutu
- Naib: Qasim Ben Siraj
- Sayyadina: Reverend Mother Seneca Ruth Tahereh
- Warriors, Wormriders, Sietch members
Great Houses
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House Corrino
- Padishah Emperor Ezhar XVI (offworld)
- Empress Halina Wikkheiser (offworld/Bene Gesserit Sister)
- Archduke Ashur Corrino (Emperor's brother/Judge of the Change)
- Lady Helena Ginaz Corrino (Ashur's wife)
- Iskander Ossian (Scion of House Ossian/Ashur's ward)
- Nike Ossian (Scion of House Ossian/Ashur's ward)
- House members
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House Wikkheiser
- Duke Otto Wikkheiser III (Siridar-Duke of House Wikkheiser/offworld)
- Lady Theresa (Bound Concubine/offworld)
- na-Duke Priam Wikkheiser (Wikkheiser Heir/Head of House on Arrakis)
- Priam's Wife
- House members
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House Atreides
- Duke Michael Atreides (Siridar-Duke of House Atreides/offworld)
- Lady Beatrice Wikkheiser (Duke's wife/offworld)
- Lord Marcus Atreides (Michael's uncle/House Warmaster/Head of House on Arrakis)
- House members
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House Harkonnen
- Baron Nikolai Harkonnen VIII (Siridar-Baron of House Harkonnen/offworld)
- Lady Miram (Bound Concubine/offworld)
- Kalus Najar (House Mentat/Head of House on Arrakis)
- House members
Four Minor Houses - Player Applications
- Siridars/Heads of House may be present on Arrakis
Other Major House Representatives
- Players may apply to play representatives from other Great House such as Ginaz, Moritani, Ecaz, etc.
Bene Gesserit
- Reverend Mother Janus Olivia Ashrafa (Imperial Truthsayer)
- Perhaps a couple of Sisters under Ashrafa
- Any Bene Gesserit trained members of Houses.
Bene Tleilax
- Entirely dependent upon applications.
Spacing Guild
- Qosral (Guild Navigator/SG Representative - stationed on Highliner above planet)
- One or two non-navigator guild members
Spice Smugglers
- Entirely dependent upon applications
Fremen/Non-Fremen City Dwellers
- Entirely dependent upon applications
Ixians
- Entirely dependent upon applications
CHOAM
- Darius Edomdred (Lord of House Edomdred, a minor house with no planet/CHOAM Executive & Admninistrator)
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RE: Dune Coda Stuff
THEME AND SETTING
TIME: 9755 AG during the first year of the reign of Padishah Emperor Ezhar XVI
PLACE: Arrakis. All RP will be based on the planet. Off-world scenes, when necessary for plots can be done in customizable Anywhere Rooms. Various locations on the planet will be made available including:
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Cities: Arrakeen (seat of the Judge of the Change, temporary capital), Carthag, Arsunt, Saajid and Qina. The various Great Houses currently present on Arrakis will situate themselves in these cities, sharing them with others.
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Sietch: Various sietches will be available for Fremen players to locate themselves. The two primary sietches (first two available I think to start) will be Sietch Tabr and Sietch Jacurutu (it has not yet been destroyed by the other tribes). Otherwise to make available will be Sietch Gara Kulon, Sietch Umbu and Red Wall Sietch.
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Other Locations: A great deal of the desert will be available for people to RP in and explore with major features from the setting such as the Cave of Ridges, Plaster Basin, etc.
The goal would be to make Arrakis expansive enough for the Fremen RP to have plenty of room to do their thing, as well as what is needed to support the political, mercantile and civilian RP in the cities, while at the same time trying to be compact so that the grid is not too large. Grow as we go sort of thing.
CONFLICT: The MUSH needs a central conflict to sort of help direct the theme of the game. The proposed conflict is that the Emperor has only recently come to the throne, although he is not young, as he was the brother of the previous emperor. During his predecessor's reign poor management of Arrakis by House Ossian, at the time an ally of the old emperor's, lead to a complete breakdown of spice production (partially due to guerilla activities of certain factions amongst the Fremen as well as sabotage and politicking by other off world factions). Ezhar removed his brother from the throne and destroyed House Ossian in kanly for its failure. Due to the desire for spice production and loss of profits in CHOAM holdings, the other Great Houses stood by and allowed for House Ossian's destruction.
The previous emperor's machinations in the Landsraad however has left Ezhar with a difficulty. No Great House has the political or financial power capable of taking on Arrakis, or at least doing so without the chance of failing as miserably as House Ossian. And so Ezhar has agreed to for the moment hold onto the CHOAM directorship of Arrakis and allow any of the Great Houses to take an active role in spice harvesting and production in order to prove themselves capable of the contract. A handful of Great Houses have taken up that call and set up in either Arrakeen or one of the other large settlements in the northern polar region, financing spice production and attempting to deal with the various problems which plagued House Ossian.
Various houses have their own CHOAM contracts and a rather equal footing in the Landsraad. CHOAM and Landsraad votes would happen at a cyclic time during which the Houses and other factions with influence can power play for control with obviously one ultimate goal being the acquisition of the Emperor's favor and the Arrakis contract.
For the Fremen, there is disagreement amongst the Naibs about how to deal with the political instability of the offworlders. Whether to take advantage of it or not, side with any particular House, etc. Sietch Jacurutu has taken a more aggressive approach and was responsible for much of the guerilla fighting that was the cause of House Ossian's downfall. Many of the Fremen see the Jacurutu of this period as heroes, while others worry about their bent towards war. This differences have begun to heat up as Jacurutu tries to claim more influence in the desert.
FACTIONS
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Great Houses: Corrino, Atreides, Harkonnen, Moritani, Ginaz, Ecaz, Ordos, Thorvald, Richese. These are proposed Houses, although this can change. There are about 40 Great Houses and whose to say that others were not on the ascendant during this period?
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Minor Houses: People can play individual members of minor houses to join their power to a Great House for influence in the Landsraad. A member of House Fenring working with House Corrino for example.
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Bene Gesserit: Reverend Mothers and Sisters attached to Houses. Also Sayyadinas of the Fremen. The Order has its own goals of course within the Houses and of course ensuring the flow of spice.
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Bene Tleilax: Agents working for the Tleilaxu for their own goals ... or agents hired by Houses. Limited of course.
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Fremen: Fremen could be servants and residents of the cities in the northern polar regions, such as Arrakeen, as well as members of various sietches. There would be factions of Fremen perhaps attaching themselves to a House and assisting them, a faction acting as guerilla fighters against all the Great Houses and spice production, etc. A good Fremen player base would allow for lots of Fremen focused TPs which would have nothing or little to do with the Great Houses. See the list of Sietches in the above post.
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Ixians: Mainly as a supplier of tech, which would be important for Houses to acquire for spice production. A representative or two open for players.
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Spacing Guild: Same as Ixians ... present but limited to a couple players as representatives on the planet. As they have a large vote in the Landsraad, they'd be a target for Houses to curry favor with.
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Suks, Mentats: Attached to Houses.
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Water Merchants, Spice smugglers, etc: So many mercantile and other options here to play. Too many to name ... the small cities of Arrakis were full of non-Fremen, non-House members who had their own goals, lives and businesses (although many attached themselves to Houses for protection and advancement).
With a wide array of player options there can be plenty of RP for lots of interests from politics and dipolomacy, to espionage, kanly, wars of assassins, mercantile RP, Fremen cultural RP, all out combat warfare if things move that way.
The Emperor would not be on Arrakis and would be offscreen. A Judge of the Change would be the temporary administrator of Arrakis as the conflicts progress with various Houses perhaps attaining more degrees of control as things progress.
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Dune Coda Stuff
Hi friends,
So I've been away from MU*ing for over a year now ... returning to find WORA gone, Reach and much change. I've been lurking a bit and seeing what is happening in the community. It is good to see many names I recognize and look forward to RPing with again.
Anywho, while lurking, I've noticed in a few threads that there was interest in a Dune game. Well, my Dune server is still up and running (I need to talk to @Chime about keeping it going and what I owe her and all, if she could ping me that would be great) and the wiki and I still have all my notes for news files, the grid and well everything. I'll post a link to the wiki below as well as to the address of the game. I will hang out there if anyone wants to login as a guest (I think I need to turn CREATE on in the shell, I'll look into it, it might work already) and chat about it. If there is interest, I would be happy to complete its development and manage the thing. Its still the one setting I would be most keen to play as much as I miss WoD (or CoD now I guess).
So if there is interest, let me know here or ping me on the game. I won't do it if its not really something people are after ... I'm happy to use the server space for something else which might be of more interest to people. Anywho, good to be returning to the MU* community!
http://arrakis.mechanipus.com/wiki/Main_Page
arrakis.mechanipus.com:7707I'll post some of the theme/setting notes that were up on the old WORA thread here for people to view.
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RE: I will design you a MUX
@skew said in I will design you a MUX:
So. CofD rules for Fallout-world MU? You ready to help @tragedyjones?
I remember a conversation a couple of years ago with some people on Reach in which we discussed how interesting it would be to play a post-apocalyptic WoD game, with shifters scouring the wastelands, vampire conclaves that used humans as stock animals, mage sanctuaries, etc. It could work if designed right.
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RE: I will design you a MUX
I think Chronicles ruleset is really good for a more historical setting, but it needs to be focused and specialized in its theme. Imagine something like the old CryptMUX. Just creating an historical based WoD game set in any time period isn't enough. It will just degenerate as theme is continually ignored by players and staff alike.
A focused setting where the theme is well detailed and the structure of the setting is established by staff in such a way as to provide a guide for all players.
I remember many years ago, I thought about creating a Dark Ages game set in Prague. I did thorough research and as I developed the setting realized that I had to make sure that the structure of the setting was established in such a way that there was no question that A or B was the way a vampire, for instance, would view the power dynamic in the city.
I think they're not done often because most people when thinking of creating such a game have the realization of how much work it will actually be but it can work. I've said it many times that I'd play the shit out of a CryptMUX type game using Chronicles rules.
I think @Thenomain is right though. Either you throw a veneer over it, but otherwise accept that its going to be a City by Night type game or you apply some kind of fantasy or alt-history twist to it to make the setting actually work. I'd prefer the latter.