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    Posts made by Auspice

    • RE: MU*, Youth, and LGBT+ Identity

      @Thenomain said in MU*, Youth, and LGBT+ Identity:

      I think the only time I saw problems with anyone’s sexual identity have been when they were flagrant about it being about their sexuality. I believe this was less about their sexual identity and more that they were pushing their agenda harshly on bystanders.

      I think this is a good way to put it.

      I have seen PCs whose entire character concept was 'is trans' or 'is androgynous' (the latter, IMO, is sort of insulting in this day and age because it becomes a 'teehee guess what gender they are' and that's just... no)

      I have seen PCs for whom, like @Rinel is describing, it was part of their being as a whole. As it would be IRL.

      As someone for which most of my female PCs are bi or lesbian (bi IRL), it just is. It's just a component of who they are. It comes up if it comes up.

      It's not oozing out of every single pose.

      And I think that may be where people get a little uneasy. And I think, personally, people should get uneasy on both sides. I can't speak for anyone trans, obviously, but as a woman who likes ladies (and guys... really just anyone hot, y'know?)... I find it downright insulting and skeevy when I see one of those 'big busty revealing clothes lesbians' who remind you with every pose that they're a lesbian and that they'll sleep with any woman in the room and ew boys are gross.

      So in my mind (again, I don't know for certain): I imagine those who are trans or agender or similar feel much the same way. It's insulting to see the caricatures/tropes.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: SGM Staff Diary

      @Tempest said in SGM Staff Diary:

      I skimmed this, so all I took away from it was this.

      tl;dr

      @Auspice said in SGM Staff Diary:

      lie

      @Auspice said in SGM Staff Diary:

      to

      @Auspice said in SGM Staff Diary:

      your players

      I'M KIDDING.

      You got it in the wrong order. It's actually:

      @Auspice said in SGM Staff Diary:

      your players

      @Auspice said in SGM Staff Diary:

      lie

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      The tool I'm documenting at work has a timeout of roughly 15 minutes.

      My day is roughly going:

      • Login
      • Look at what I've got written, start formulating what the screenshot / walkthrough I need to grab is
      • Get distracted
      • Login
      • Grab screenshot, edit
      • Realize I really wanted a slightly different screenshot
      • Login
      • ........

      TO MY JOB'S CREDIT, we wanted to extend the timeout to an hour but apparently that goes against Amazon's business practices.
      😐

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: MU*, Youth, and LGBT+ Identity

      @Rinel said in MU*, Youth, and LGBT+ Identity:

      (my impression of WoD is that people are much less interested in your gender identity than they are in your likelihood to diablerize them TS them regardless)

      ftfy.

      posted in Mildly Constructive
      Auspice
      Auspice
    • SGM Staff Diary

      I’m going to try to post a sort of ‘staff diary’ (I almost called it a dev diary, but most of it will be about people management) here as things go along. Now I am far from the best or a great Staffer, but maybe lessons I'm learning (or reaffirming) along the way can help someone else. I’ve never actually run a game before (I’m lazy and indecisive; I usually flit off to a new idea before I finish one). And while I’m not RUNNING this, Paradox and I are a team. No one is really ‘above’ the other.

      Which brings me to point one (warning, this gets long).

      Trust your team
      Paradox and I know each other well and in the development of SGM, we argued once. I don’t even remember what it was about. I just remember that it ended up being a long discussion and in the end, I agreed with his point.

      But how often can we all say that for other Staffing teams we’ve been on? How often do we feel our fellow Staffers are working against us? Stepping on our toes? How often do we have disagreements (on an app, on a house rule, etc.) and it becomes just a big, angry mess?

      Your workload may be a bit larger, but it’s worth it. I don’t mind working jobs. I don’t mind running plot. I don’t mind answering questions. I know Paradox has my back and I can trust him to make whatever decisions needed when I’m not around.

      We also share the work. Almost daily we have at least a brief discussion of ‘If I handle X, can you handle Y?’ We have a massive (I think it’s up to 24 pages now) doc on GDrive that began as our ‘bible’ for the game and has remained a place to work out ideas and get one another’s input.

      Be willing to be firm
      I’ll be honest: I hate telling people they can’t play a character concept. Especially when it’s a reasonable one (‘I wanna play a runaway teenager who stumbles across the SGC and they let him join a team!’ <- not reasonable and also thankfully not an idea anyone has proposed!). Unfortunately, there may be a multitude of reasons for saying no.

      Maybe there’s too many PCs who already fit that type (and we’re already struggling to provide enough for them to ‘do’). Maybe it just doesn’t work in theme (or won’t work ‘right now’.).

      It sucks to say no and potentially lose a player, but every game is going to have a box (some of them bigger, some smaller) that people have to fit into. Ithir, for example, isn’t going to allow someone to come along and play a dwarf. It’s a game of elves. The dwarf might be a totally reasonable concept otherwise, but it just doesn’t work for the setting.

      It’s one of the parts of staffing that sucks, but it has to be done. That leads me into…

      Transparency
      It’s often a reflex to page someone off-channel to let them down. In my mind, it’s ‘I don’t want to risk embarrassing or upsetting this person in public.’ It’s not that I’m saying anything especially cruel, but as an anxious person I fall in that category of ‘I want to fail privately.’ (Not that I’m saying this is a failure.) But there are decided benefits to keeping it public.

      Your players learn. They learn that these things aren’t allowed and they learn why they aren’t allowed. This is empowering for them. It gives them a better understanding of the game (maybe they were planning a PRP and learning that X isn’t allowed and why X isn’t allowed is helps them plan) and gives them a greater confidence in answering those questions from guests and new players.

      I also recommend adding any decisions made to an FAQ. I know a few games out there have been doing this and I think it’s a fantastic idea (that I gleefully stole). One-offs, decisions made, etc.: put them somewhere findable.

      Empower your players
      I touched on this one a little above, but I wanted to expand on it. Often on a game, I’m never quite sure what I can do. Is it okay for me to say… Is it okay for me to assume…

      There are a lot of ways to empower your players and I’m not going to cover them all (I couldn’t! I’m still discovering them myself), but I wanted to call out a very big one.

      Let them handle things.

      Now this might make sense on the surface, but it’s really a (overly) simplistic way of meaning give them the keys to handle things ICly that their PC could handle. If you’re running a PRP and notice that one character (in a military scenario) isn’t doing their IC job, tell their superior. The Lieutenant may have been too busy to notice the Corporal was fucking off. They may not know that what the Corporal is doing is out of line. Or, perhaps, they knew but were uncertain if it was okay to say something.

      All it takes is a page. ‘You notice that Corporal Fuckup is fucking up.’ And leave it at that.

      Then Corporal Fuckup isn’t being called out OOCly and Lieutenant now knows: Staff is OK with me handling minor disciplinary matters IC. Now, while my game isn’t full of troublemakers (phew!), there are a few (ICly so, not OOCly). And I have people who are in leadership roles that are embracing their place to ‘handle’ things.

      However, I’ve still made it clear to everyone that if they don’t feel comfortable handling something, they are more than welcome to approach Staff and we will via NPC.

      But what it comes down to is empowerment. Not just in scenarios like the above. Make sure your people know what they’re free to do. I personally feel this is a big reason ‘sandbox’ games succeed and more niche games don’t. People end up twiddling their thumbs too much of the time because they don’t know what they can or can’t do.

      Lastly…
      Be human
      I had a few names for this part. ‘Be honest,’ ‘be willing to admit when you’re wrong,’ but it really came down to this: be human.

      This is still just a game. You get to be a person and have fun, too. Which means you can be human. You can joke with your players. You can admit when you broke some code (happens to me often). But you should also admit to your own mistakes.

      If something you’ve done has a negative impact on a player, apologize.

      Invite feedback on the course of things (plot, overall story, etc.). If it’s not working and people aren’t having fun? They won’t always tell you in obvious ways (hi, super guilty of that myself!). But if you make it a dialogue, they’re more likely to do so.

      ‘Hey, what do you guys think of this storytelling style so far? Anything I can do that’d make it easier or more fun? Anything you hate?’

      A lot of us in this community are little bundles of anxiety. And we’re almost all of us creatives. Creatives, generally, hate criticism. And so us little bundles of anxiety are afraid of upsetting someone. It means it’s all too common for people to suffer in silence on a game because ‘Well, I enjoy the story, but…’ ‘My friends are all there, but I just wish…’

      Which brings me to one last thing: If someone comes to you with a concern, acknowledge it. Even if it’s something you can’t fix right then and there, you can make sure they feel heard and you can maybe even lay the groundwork for handling it if it becomes a full-blown problem.

      Example:
      Player A approaches you and says ‘Hey, Bob paged me with something that made me uncomfortable. I think he was joking and it hasn’t happened since, but it’s been bothering me.’

      You could just reassure them it was definitely a joke and Bob’s been fine as far as you can tell!
      Or... you could reassure them that you heard them, you’re sorry it made them uncomfortable, and you’ll be keeping an eye on things.
      In addition to the above, you could post a general reminder to the game along the lines of: ‘Please keep in mind that not everyone has the same sense of humor you do.’

      I lied
      I do have one last bit: have fun.

      Make sure you enjoy your own game. Have a PC. Be open and honest about what you involve them in (‘Hey, I see you’re running a plot and there’s still room: I’d love to go! If someone who can fill the role shows up, I’m happy to drop out.’), but be involved. You made the game for a reason and it wasn’t to lord your Staff power over people.

      You’re a smart person, you can do it without being abusive about it. Enjoy the fuck out of your own creation: you deserve it.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: MU*, Youth, and LGBT+ Identity

      @TNP said in MU*, Youth, and LGBT+ Identity:

      Those would put me in the 28-29 years ago range. I don't recall which was my first actual Mush. Maybe Dragonsfire Moo which was a Pern game.

      That was my first game, too!

      Also, put me in the column of 'doesn't mind people knowing who I play/ed.'
      I mean, look, if they hate me? I don't have to run into them if they're avoiding me. Win/win.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: MU*, Youth, and LGBT+ Identity

      @Coin said in MU*, Youth, and LGBT+ Identity:

      Wtf. Fifteen years? Jesus fucking Christ.

      21 in November for me.
      My MU career is almost old enough to drink (and it needs it).

      And I know a few people who are at the 25+ mark.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: MU*, Youth, and LGBT+ Identity

      @Joyeuse said in MU*, Youth, and LGBT+ Identity:

      @Auspice I joined Fallcoast for maybe a week in 2016 at the request of the friend. (Didn't quite stick around, but ended up coming back 3 years later to give it another shot anyways.) And - despite what I've seen in the Hog Pit - most people here seem decent enough! I actually forgot I had an account here until I tried to sign up again last night and my email was taken.

      Gotcha. Please forgive me- after the baiting attempts we've had around here by people who will start something that seems innocuous or even constructive, the disparity stood out to me.

      Fallcoast would've been a rough place to start, IMO!

      The one thing that's made me feel any sort of directly unwelcome or pushed away is mostly just the overly-thirsty TS hounds on non-sex MUSH's that only seem interested in doing exactly that. The rest of it, I suppose, is just being self-conscious and anxious in a new space!

      Unfortunately, this is a Thing. It's more common on big games than small ones (they're more easily ousted on small ones / lose their pool to try to fish in). I think people want the challenge of finding TS/their kinks on a non-sex game. At least that's what I tell myself.

      I, personally, don't deal with it very much, but I know people who do and I have dealt with it here and there. Usually because I've chosen the 'right' (or is that wrong?) PB or because something in my RP captures their attention. But most of the time, I'm using PBs outside of the 'insta/super model or top 10 actresses' range (not dissing anyone who does these things: they just aren't my personal go-to!) and that seems to be what the TS-stalkers go for.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: MU*, Youth, and LGBT+ Identity

      It looks like @Joyeuse has been on MSB since 2016 (lurking, I suppose! and nothing wrong with that. I lurked the entirety of WORA and SWOFA), so it may well be their concept of the community has been warped by us, here. (Especially to have witnessed us at 20-years-old!)

      Which I wouldn't recommend taking us as indicator of the MU community as a whole.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: GIF Uno (not for the GIF haters)

      Miss piggy

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Wretched said in The ADD/ADHD Thread (cont'd from Peeves):

      @Auspice I am told this is a symptom of sensory Overload

      It's like... my brain is ready for me to slip into a hyperfocus (why couldn't it happen at work????), but it can't manage to filter shit out so it's just.... anger. lots of anger.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      I've been having one of those nights where every little thing is annoying. Notifications? Infuriating.
      The sound of the air conditioner faintly rattling outside the window?
      Maddening.

      I haven't had one of these in a while (thankfully).

      i don't like it

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      (tbh I always just assumed I had a delayed adrenal response. maaaaaaaybe that's not the case.)

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: The Work Thread

      @Macha said in The Work Thread:

      Today I attempted to talk to my boss about working from home one more time, even on a partial schedule. You know, give them one more chance to not have me push the EEOC. They still said no.

      So I have now had to find/accept other employment. Which I did. - To a place that is ADA compliant (AKA Macha doesn't have to haul her heavy ass bag up stairs with a rickety railing and watch people get grossed out when my hips pop/grind), AND pays me more an hour.

      Hey! That's great news! 🙂

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Getting Young Blood Into MU*'ing

      @Tat said in Getting Young Blood Into MU*'ing:

      I often write up set poses for things I'm GMing that night during the day. On a persistent web platform, I can write it, start the scene, and leave it sit there until start time, when the other players can join the scene and see what I've already written while I finish

      I do this (when I remember: I still have that habit of prepping a scene set in a text file or GDoc and copy/pasting it over).

      I also prepare combat this way. While I'm waiting on players to pose, if I know combat is coming 'in a few rounds,' I can go and configure it and make sure everything is right........ rather than having to call a hold while I do it all in the client, risking missing any questions/etc due to spamming myself.

      (Pre-Ares, with the FS3 plugin, I would often use an alt to manage this.)

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: Health and Wealth and GrownUp Stuff

      @Ganymede said in Health and Wealth and GrownUp Stuff:

      @Rinel said in Health and Wealth and GrownUp Stuff:

      They basically mention it throughout the article, but this looks like a glaring example of correlation and not causation. Who drinks a lot of diet soft drinks? People at an unhealthy weight who are trying to watch their weight.

      ... or people like me who drive their bodies to extremes.

      I really need more than 4 hours of sleep on a regular basis.

      You knooooow, this reminds me of how the 'hey humans are starting to develop these knobby 'horn' like spurs and we're not entirely sure why!' study got warped into 'cellphones are giving teenagers horns' (in the actual study, they found the incidents in people under 30 wasn't really any higher than anyone else).

      That wasn't 100% Washington Post's fault (I think it was a UK publication? that initially did the 'omg teens and texting!' and WP just ran with it cause yeeeeeeah clickbait!)..... so I wonder who this one is coming from.

      (all news forever is suspicious.)

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Aria It's also so rewarding to be in an environment where people support each other.

      I'm still learning to ... allow myself to ask for considerations ('Hey, I need this deadline pushed back') because of how many shit companies I've been in.

      But man, I was thinking about this today! A lot of people here are preparing for work trips and I overheard two women in the bathroom: one admitting she was really stressed out and nervous about her trip and the other reassuring her and saying 'All right, what we need to do is find out what we can take off your plate, okay? Will that help?'

      Like, it was goddamn heartwarming.

      There is a reason I am already mourning the end of this contract. There are too many shit jobs out there where people abuse those beneath them and the company culture is not helpful/conducive to mental health in the least.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Health and Wealth and GrownUp Stuff

      @Wretched said in Health and Wealth and GrownUp Stuff:

      https://www.washingtonpost.com/business/2019/09/04/it-doesnt-matter-if-its-sugary-or-diet-new-study-links-all-soda-an-early-death/

      based only on the headline since it wants money for me to read it:
      you keep your mitts off my sugar water!

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Good Music

      @Wretched said in Good Music:

      The Queen of Rap has retired 😞

      Good Form

      She's going the MIA route.

      I can respect it. Touring is hard on all relationships and if you wanna be with your family? Need to give it up.

      I'm sure we'll see plenty of her as a featured artist tho.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Good TV

      @Coin said in Good TV:

      @Auspice

      Same.

      I have the opportunity to go to an early screening in a theater of the pilot episode and I'm like nnnnnnnnnngh. I love this premise. This story could be amazing.

      But I dislike the art style so much and I suspect seeing it on a theater screen would give me nausea (because of the way the scenes/characters move).

      posted in Tastes Less Game'y
      Auspice
      Auspice
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