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    Best posts made by Bad at Lurking

    • RE: Coming Summer 2019

      @secretfire Well, other than that whole thing where the System Lords don't allow technology above a Roman or Medieval level and cull the population of their slave worlds down to a few million at most.

      I mean, sure, supporting the body-stealing swamp snake in 2020 is a reasonable option. Right up until you get blasted by a Jaffa.

      posted in Adver-tis-ments
      Bad at Lurking
      Bad at Lurking
    • RE: How old are MU* players?

      All I see are a whole lot of people who should get off my lawn.

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: Best Superhero System for a Mush?

      Icons and the dX system used in Silver Age Sentinels and The Authority come closest to that for me. I understand M&M has a lot of fans, but it is hobbled by the d20 heritage that honestly seems far too complex for a superhero game to me.

      Though to be fair, the former does borrow a lot of concepts from Fate, which makes it less than ideal for MUs. As much as Aspects and such should be great for online play, they depend on a cooperative spirit among players. And good luck with that when running an open game.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Coming Summer 2019

      muppet

      posted in Adver-tis-ments
      Bad at Lurking
      Bad at Lurking
    • RE: Spirit Lake - Discussion

      @shincashay said in Spirit Lake: An Original Modern Fantasy Game:

      I am considering a town sheriff concept. Not sure why I gravitate towered those concepts but should be useful to have some local patrol about.

      Oooh, a character to make the concept I'm thinking of nervous.

      I'm thinking of making a reformed (more by circumstance than inclination) petty con artist and fraudster who has been pulled to the town by those dreams and sees it as a chance to try to start over and walk the straight and narrow, because his niche of the criminal underworld is rapidly disappearing to technical security improvements and Russian mobsters who don't like freelancers.

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: Best Superhero System for a Mush?

      If you go with Hero or M&M, please build some generic template characters and just let the prospective players fill in the special effects/themes. Because honestly, sitting down for 5-10 hours to do math is kind of a day job and not a fun thing for a lot of players.

      I can't speak for anybody else, but the more a MU* insists on difficulty and delay in getting on the grid, the less likely I am to invest that effort when most games just prove themselves to be a waste of that effort after a few hours playing.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: General MSB announcements

      @auspice Hmm. It takes less time to farm for kids than gold.

      Deal!

      posted in Announcements
      Bad at Lurking
      Bad at Lurking
    • RE: SerenityMUSH - Discussion

      @Tinuviel said in SerenityMUSH - Discussion:

      @Thenomain Yes. But WoD games don't typically rely on space systems that force sections of the playerbase into isolation for extended periods of time.

      I don't know. Most WoD muds I've tried would benefit from locking up groups of characters in a single set of rooms and not opening the doors again until there is just one survivor.

      My money is on the petite redhead with giant boobs. (And there WILL be one in any random WoD group.)

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: Bad Moon Rising MUSH(Buffy FS3)

      There is a Cortex plug-in for Ares that might be more suitable for supernatural stuff than FS3, in my opinion. And the latest system resource document for Cortex Prime has it shaping up to be pretty good, all things considered.

      Great rules, but man, does Cam Banks need a technical writer to translate his tech/game speak to English.

      posted in MU Questions & Requests
      Bad at Lurking
      Bad at Lurking
    • RE: Big city grids - likes and dislikes

      I tend to like a compromise. Hub rooms to represent neighborhoods and then a few places each to represent places of interest. With exceptions for parks, hotels/housing, of course.

      I do enjoy exploring a grid, but generally, I only do it once. And nobody else ever goes to that cool room with the ocean overlook unless they decide to build a house there.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Gray Harbor Discussion

      Regardless of staff intent, when I see 'No queer/black/trans', etc, I just keep walking. I understand that a creator can make those choices for reasons that seem valid and non-biased to them and might not have any ill-will towards those groups at all, but I still don't want to play in the all white/hetero/cis settings. Rightly or wrongly, doing so would make me feel like part of the problem, and I'm not okay with it.

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: 'Inspired by' rather 'This Work: The Mu'

      @thatguythere said in 'Inspired by' rather 'This Work: The Mu':

      While I am all in favor of not having FCs in a game, I think one of the big issues with inspired by a genre rather than a singular property is there is a lot more decision making over head before you start. For example lets take a vampire, are they affected by crosses? What about garlic? Wolfsbane? Running water? Will a stake in the heart kill them or render them immobile or kill them but if someone moves the stake from the corpse they pop back up? etc. All this leads to a big task of getting and keeping everyone on the same page.

      I do technical writing for a living. Weirdly enough, if you slap a semi-related graphic (even if it's a stock photo of an 'engineer' or 'doctor') up there beside a short list of bullet points, even your more, ah, 'hands on' learners tend to retain basic information. A concise, snappy wiki write-up can do wonders.

      Something like:

      Vampires: Welcome to the Suck

      • Sunlight bad. Vampires can be active during the day, but they burn in the sun.

      • Garlic is only a hazard if you're planning on kissing somebody.

      • You can only be one kind of monster. Vampires can't infect werewolves. Werewolves can't infect vampires. Zombies can't infect either, but that doesn't stop them from biting all the things.

      Etc.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Gray Harbor Discussion

      @bear_necessities said in Gray Harbor Discussion:

      @Three-Eyed-Crow we are definitely not banning trans people or anything like that.

      But hey! In real Gray Harbor news, we just celebrated our 3 month gameversary. I never expected us to have such a huge and lively population and logging in every day brings me a great amount of joy. So thanks to everyone who is playing and making the game fun for everybody. I truly appreciate all our amazing players!

      But the REAL question is if you are banning legless psychic bartenders, or if that's just not the way you roll.

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: Gamifying Plots

      @ganymede

      I'd love to have that kind of time, but MUing is not a job and I'm fairly sure that if I stopped feeding him, my dog would eventually eat me.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Comic/Superhero Games

      @fatefan said in Comic/Superhero Games:

      If I were adding to a comic/superhero wishlist, I'd love to see a game that was willing to make (and let players make, through TPs) consequential changes to the world/game over time.

      I feel you on that one. The static nature of superhero comics and superhero MUs are both frustrating to me, as a life-long fan of the genre.

      Which is why books like the Authority and Hickman's current X-Men ...thing... (it's not a reboot or a refresh, more like a reframing) and RPGs like Aberrant get me excited. Same old, same old is harder to work up the enthusiasm for.

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: What Do You Want In A New Game (3-options)?
      1. By a very wide margin. But I'm a sucker for a space opera/exploration/worldship story. =D
      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: MU*, Youth, and LGBT+ Identity

      @TNP Ancient Mushers unite! We have nothing to lose but our reading glasses. And our pills. Possibly dentures. Where did I leave my cane this time?

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: What isn't CGen for?

      Backgrounds are always the part, as a player, where I feel like I have to either apply my professional bullshitting skills and write half a page of copy that sounds like it has a lot more content than it does or risk staffers wanting to know why the character isn't more fleshed out.

      The problem there is that I really enjoy characters for whom the story is what happens on-grid, not what came before. Going from sheltered suburbanite, unsophisticated farm boy or crude thug to something more is a fun journey and there are only so many ways you can say, 'And then not a lot happened' before even the most disinterested staffer notices.

      Places that do bullet points or ask for two or three formative experiences are so much less of a pain in the ass.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Getting Young Blood Into MU*'ing

      Forgive me if I've missed it, but have we talked about the new blood mushing does get but we don't talk about much on MSB because they basically do their own thing and don't intersect with WoD or whatever type games that much?

      I'm thinking about the folks that ran the Twilight games, the 100 games, that one about a superhero academy in Florida, the two urban fantasy TV show mixed-world games, etc. Sure, they are gone now, but they all had good runs with moderate to high populations at one point.

      I wonder how many folks there are out there carving out their niche, at least moderately successful, that are basically just off this community's radar, largely.

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: Respecs.

      I think respecs are a pretty useful tool, as a player.

      Sometimes I build a bad character and that hampers my ability to enjoy the game.

      Sometimes the game isn't what I thought it was or my character ends up in a radically different niche than I planned and my initial choices don't work well with the theme of the game and my character's place in it.

      Sometimes huge in-character things happen that are dramatically transformative. (In WoD and other fantasy games, this can be literal.)

      I think one 'free' respec with little or no justification is reasonable and then after that, you have to have a pretty convincing IC or OOC reason and should be prepared to have staff turn you down.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
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